Is there an efficient way to identify in which run-time generated room a character is, in a non-grid 3D environment? How?9yr ⋅ mand-72423 ⋅ se/gamedev
How do I implement tilt controls that work even when the device is not vertical?9yr ⋅ vauge-39174 ⋅ se/gamedev
On a 2D generated terrain what is the easiest way to pick tiles for the shoreline?8yr ⋅ hendrik-eerikson-81163 ⋅ se/gamedev
How to access arrays of prefabs and other properties through the inspector in a given hierarchy7yr ⋅ onlycodematters-102266 ⋅ se/gamedev
Shooting the bullet out of the gun instead of the camera, yet keeping it accurate with respect to the reticle11yr ⋅ aaron-27417 ⋅ se/gamedev
Why is my game object generated by a custom Unity editor script missing its sprite?7yr ⋅ nathan-friend-92752 ⋅ se/gamedev
What algorithm can I use to distribute energy between connected nodes?7yr ⋅ willem-mulder-34249 ⋅ se/gamedev
How can I tell whether an object is moving CW or CCW around a connected path?12yr ⋅ zehelvion-17080 ⋅ se/gamedev
Enemies are penetrating in each other when following player7yr ⋅ mohammad-faizan-khan-70315 ⋅ se/gamedev
Why are some games using some dithering pattern instead of traditional alpha for transparency?12yr ⋅ tigrou-13303 ⋅ se/gamedev
How to assign game objects to a script without dragging and dropping into inspector?7yr ⋅ nova-nanite-52484 ⋅ se/gamedev
Painter algorithm vs. 3D rendering with Z-buffer when drawing 2D Sprites9yr ⋅ chris-31089 ⋅ se/gamedev
How can I create a lightning attack similar to Agahnim's in Legend of Zelda: Link to the Past?7yr ⋅ dimentio-99077 ⋅ se/gamedev
Change in direction should slow down object and accelerate in new heading (2D grid-based)9yr ⋅ thraka-14672 ⋅ se/gamedev
Best way for first person view to look at a note/item and add it to inventory?7yr ⋅ sorade-83147 ⋅ se/gamedev
How to correct this issue with a top-down aiming angle in Unity - 2D?8yr ⋅ denis-taquet-85776 ⋅ se/gamedev
Is white the best base color to start with when planning to shade sprites within Unity?10yr ⋅ spartandonut-13052 ⋅ se/gamedev
How do I force a game object to move along projectile trajectory, like in Angry Birds?7yr ⋅ user97543-97543 ⋅ se/gamedev
How to find out the vertices of the polyhedron formed by the overlapping area of two rotated boxes?9yr ⋅ mand-72423 ⋅ se/gamedev
How can I implement large moving colossus characters that also act as environmental objects?10yr ⋅ malharhak-30432 ⋅ se/gamedev
Creating a set of islands by subtracting gradient values from a Perlin noise8yr ⋅ user6245072-82582 ⋅ se/gamedev
How do I create a custom collision map for clickable areas on a map?8yr ⋅ brucethegoose-82306 ⋅ se/gamedev
Are hard coded rooms better than dynamically generated on a smart phone, from performance point of view9yr ⋅ coderworks-62633 ⋅ se/gamedev
What are the differant techniques to deal with different world and story states, in metroidvanias?8yr ⋅ alexandre-guidet-29802 ⋅ se/gamedev
What technique should I use in a shader to give this reflective effect?8yr ⋅ ross-taylor-turner-49507 ⋅ se/gamedev
How to make an Assert.IsNull test pass when the value is reported as <null>?9yr ⋅ user3797758-54560 ⋅ se/gamedev
How do I fix the bug where my Rigidbody gets stuck on the edge of two Colliders?9yr ⋅ mateusz-sowinski-78087 ⋅ se/gamedev
How to do placeable electricity cables that work like the ones in Prison Architect9yr ⋅ biix-75341 ⋅ se/gamedev
How do I letterbox a C#/Monogame viewport within a resizeable window?10yr ⋅ chrisd3-51251 ⋅ se/gamedev
How do I convert screen coordinates to isometric tile map coordinates in libGDX using matrices9yr ⋅ vincent-williams-67759 ⋅ se/gamedev
How to determine range of possible movement in turn-based, distance-based strategy game?11yr ⋅ sfphilli-33169 ⋅ se/gamedev
In a 2D multiplayer game should I send the position of user to the server all the time?9yr ⋅ javier-76605 ⋅ se/gamedev
Unity - Main manifest has <uses-sdk android:minSdkVersion='9'> but library uses minSdkVersion='17'9yr ⋅ mohammad-nurdin-41000 ⋅ se/gamedev
How can I move game objects using keyboard in the Unity scene editor?10yr ⋅ kurasa-57114 ⋅ se/gamedev