Moving objects colliding when using unalligned collision avoidance (steering)14yr ⋅ james-bedford-5740 ⋅ se/gamedev
How can I implement a futuristic barrier field that reacts to hits?10yr ⋅ aequitas-15635 ⋅ se/gamedev
Calculating the power of a player in a Defend Your Castle type game14yr ⋅ jesse-emond-2111 ⋅ se/gamedev
C++/OpenGL Game - How to Make it Compatible with Screen Recorders?12yr ⋅ ryan-berserkguard-norby-26792 ⋅ se/gamedev
How can I determine the first visible tile in an isometric perspective?13yr ⋅ alekop-10453 ⋅ se/gamedev
Method Animator.SetBool sometimes is not working (or not triggering) in Unity2D10yr ⋅ bukka-wh-52013 ⋅ se/gamedev
Generate random starting points at same distance between them12yr ⋅ gabriel-a-zorrilla-4419 ⋅ se/gamedev
How do I procedurally create a directional light cone with an HTML canvas?10yr ⋅ jesper-33332 ⋅ se/gamedev
How to determine which cells in a grid intersect with a given triangle?14yr ⋅ ray-dey-2332 ⋅ se/gamedev
Find the closest point along a rectangle, given an another point and direction13yr ⋅ onedayitwillmake-4360 ⋅ se/gamedev
How to determine that nodes in Grid Graph are unreachable before applying pathfinding?12yr ⋅ patryk-24104 ⋅ se/gamedev
How can I move an object in a direction other than the ordinals?10yr ⋅ user3334375-51721 ⋅ se/gamedev
Rendering after interpolating, renders inside/outside other objects10yr ⋅ bunglebonce-22241 ⋅ se/gamedev
Bitmap Font Displays in Center Always Without Coding it Manually (Fix Coordinate Problem onText)12yr ⋅ david-dimalanta-19367 ⋅ se/gamedev
Corona SDK, display.contentWidth and height does not get the expected values10yr ⋅ sansolo-49010 ⋅ se/gamedev
How to implement throw curve with virtual height in a 2D side-view game11yr ⋅ captain-30062 ⋅ se/gamedev
How can I render a wave effect like the one used in California Games' surfing mini-game?11yr ⋅ moondustt-29890 ⋅ se/gamedev
How do I calculate the forces exerted by a taut wire wrapping 2D objects?15yr ⋅ andrew-russell-288 ⋅ se/gamedev
Create bullet physics rigid body along the vertices of a blender model11yr ⋅ krishnabhadra-10696 ⋅ se/gamedev
How to determine the visibility of a single vertex, given a viewpoint?10yr ⋅ ela782-48434 ⋅ se/gamedev
For normal mapping, why can we not simply add the tangent normal to the surface normal?13yr ⋅ sebf-5399 ⋅ se/gamedev
2D collision resolution: works on each axis individually, but not with both combined11yr ⋅ bisder-13013 ⋅ se/gamedev
create terrain with some vertical cliffs, natural arcades, caves using octree11yr ⋅ marco-27010 ⋅ se/gamedev
smooth shading vs flat shading, what's the difference in the models?11yr ⋅ brendan-webster-14790 ⋅ se/gamedev
Basic procedural generated content works, but how could I do the same in reverse?12yr ⋅ andrew-14992 ⋅ se/gamedev