We're making a tiny Veloren logo under the Rust one in the centre-right of r/place. Join us in making this little square turn brown!2yr ⋅ zesterer ⋅ r/Veloren
It's genuinely easier to use than Debian. Stop the elitism. I use Arch btw.5yr ⋅ zesterer ⋅ r/linuxmemes
That CubeWorld clone we were building... Here's what it looks like so far!6yr ⋅ zesterer ⋅ r/CubeWorld
I'm hoping to turn these into a mixture of towns and dungeon-like challenges as part of the big site rework I'm doing. They're fun to explore already, now I just have to work on populating them and integrating them into the new site generator.3yr ⋅ zesterer ⋅ r/Veloren
Perhaps the most dapper politician we've ever had: Herbert Morrison, Deputy Prime Minister in 1945 (UK)6yr ⋅ zesterer ⋅ r/Colorization
[Veloren, open-source RPG] A screenshot of the new erosion and river simulation system4yr ⋅ zesterer ⋅ r/proceduralgeneration
Veloren 0.11 will be released in 11 days on the 11th! Watch out for the release party next Saturday!2yr ⋅ zesterer ⋅ r/Veloren
My girlfriend and I are moving into our first flat together. This is the full extent of our supplies so far.6yr ⋅ zesterer ⋅ r/CasualUK
Some amazing stuff was created on the experimental build server (IP: 168.119.172.252) over the weekend. Kudos to Moonkey for this creation!3yr ⋅ zesterer ⋅ r/Veloren
Ian McKellen and Michael Cashman March Against Anti-Gay Rights Legislation, UK, 19886yr ⋅ zesterer ⋅ r/Colorization
An early look at procedural building generation: Every house is unique, no pre-built models!4yr ⋅ zesterer ⋅ r/Veloren
The Tories, every election, must have a bogy man. If you haven't got a programme, a bogy man will do.5yr ⋅ zesterer ⋅ r/LabourUK
Procedurally generating towns for Veloren, the open-source voxel RPG. The buildings are created entirely with code - no prefabricated models!4yr ⋅ zesterer ⋅ r/proceduralgeneration
Veloren is just about playable when running through lavapipe (software rendering) on an AMD Ryzen 7: no GPU required!3yr ⋅ zesterer ⋅ r/Veloren
Preparing tomato, leek, onion, spinach, and melon for the growing season indoors. Trying to make as much of the space as I can and reusing old boxes & rubbish as I go. Any tips?1yr ⋅ zesterer ⋅ r/IndoorGarden
An extremely early look at dungeons: Lots missing, but the basic framework is in!4yr ⋅ zesterer ⋅ r/Veloren
Houses finally have proper doors. In addition, I've been experimenting with smaller texturing details on voxels. So far, I'm liking the results.4yr ⋅ zesterer ⋅ r/Veloren
More work on towns: Better paths, nicer texturing, more building variations, trees can spawn in towns, and bridges (see image in comments)4yr ⋅ zesterer ⋅ r/Veloren
Apparently Anti-Fascist groups opposing the Nazis is now a bad thing?4yr ⋅ zesterer ⋅ r/SelfAwarewolves
New shader effects, colour blending, a completely overhauled lighting system, and better world generation are coming5yr ⋅ zesterer ⋅ r/Veloren
It's been 3 months since we last posted... This is what Veloren looks like as of today.6yr ⋅ zesterer ⋅ r/CubeWorld
Found a transcript from an old conlang I created at the age of 12 in the back of a school book. I didn't know what I was doing.6yr ⋅ zesterer ⋅ r/conlangs
Someone asked for drop shadows. I agree, they really improve the look of things.5yr ⋅ zesterer ⋅ r/Veloren
Jennie Lee, the youngest female UK MP (when elected) and Labour Minister for Arts6yr ⋅ zesterer ⋅ r/Colorization
I'm experimenting with volumetric shadows. What's more, they'll have almost no performance hit!5yr ⋅ zesterer ⋅ r/Veloren
Experimenting with moving procedural clouds, thicker fog, and tree colour variations5yr ⋅ zesterer ⋅ r/Veloren
This is, apparently, high terrain quality. This *has* to be a bug, surely?3yr ⋅ zesterer ⋅ r/EliteDangerous
Veloren 0.2 is shaping up quite nicely. Remember that we'll be releasing on Tuesday!5yr ⋅ zesterer ⋅ r/Veloren
Working on a proper main menu for Veloren. No more typing server addresses into the console!5yr ⋅ zesterer ⋅ r/Veloren
'Veloren', our open-source voxel RPG. The worldgen system can create some pretty interesting stuff.6yr ⋅ zesterer ⋅ r/proceduralgeneration
The terrain of Veloren, now generated entirely by a single continuous function6yr ⋅ zesterer ⋅ r/proceduralgeneration
Veloren: FOSS, Inspired by Dwarf Fortress & Cube World, with a from-scratch engine written in Rust (now with ambient occlusion!)6yr ⋅ zesterer ⋅ r/VoxelGameDev
Playing hide and seek with u/YuriMono in a town. I reckon I found a good hiding place.6yr ⋅ zesterer ⋅ r/Veloren
I'm working on adding FXAA anti-aliasing to Veloren (not much to see in this screenshot)5yr ⋅ zesterer ⋅ r/Veloren
Working on some experimental things! (I broke the character rendering pipeline, but that's only temporary)6yr ⋅ zesterer ⋅ r/Veloren
Sunset in Veloren, our open-source voxel exploration game written in Rust. I'm stood on a giant, naturally-formed arch6yr ⋅ zesterer ⋅ r/VoxelGameDev
Structure generation is in development. As you can see, there's still a heck of a lot to do.6yr ⋅ zesterer ⋅ r/Veloren
Veloren 0.1.0, an open-source voxel game inspired by Cube World. Here it is after a month of development6yr ⋅ zesterer ⋅ r/VoxelGameDev