Why the BRDF of specular reflection is infinite in the reflection direction?Feb 2017 ⋅ chaosink-5944 ⋅ se/computergraphics ⋅ #rendering #brdf
3D projection that increases objects' size as they become more distantJun 2017 ⋅ phrogz-6832 ⋅ se/computergraphics ⋅ #projections #rendering #3d
How to blend World Space NormalsApr 2016 ⋅ mat-2372 ⋅ se/computergraphics ⋅ #normal-mapping #rendering #texture #opengl #shader
Volumetric rendering fundamental concepts and terminologyAug 2015 ⋅ john-calsbeek-196 ⋅ se/computergraphics ⋅ #atmospherics #scattering #volumetric
Binary scene voxelization using imageStore - problemDec 2016 ⋅ narthex-4958 ⋅ se/computergraphics ⋅ #voxelization #rendering #opengl #glsl #3dtexture
Perspective Correct Texture MappingOct 2016 ⋅ andrew-wilson-113 ⋅ se/computergraphics ⋅ #perspective #uv-mapping #rendering #texture #mapping
What are some methods to render transparency in OpenGLAug 2015 ⋅ jozxyqk-198 ⋅ se/computergraphics ⋅ #transparency #rendering #opengl
What is name for far lowcontrast blueish landspace?Apr 2017 ⋅ piotrek-6524 ⋅ se/computergraphics ⋅ #rendering #fog
Texture Mapping jagged pixel edgesOct 2016 ⋅ leon2806-4571 ⋅ se/computergraphics ⋅ #rendering #texture #mapping
Trying to implement Microfacet BRDF but my result images are wrongAug 2015 ⋅ hmkum-83 ⋅ se/computergraphics ⋅ #rendering #specular #shading #glsl
What physical properties are “lacking” to keep this 3D scene from looking like a real photograph?Jun 2016 ⋅ galois-3477 ⋅ se/computergraphics ⋅ #photo-realistic #rendering #physics
What is missing in this image that stops it from looking like a photograph?May 2017 ⋅ bagnette-6722 ⋅ se/computergraphics ⋅ #rendering #lighting #texture #3d
Area Lights in Path TracingDec 2016 ⋅ arjan-singh-5256 ⋅ se/computergraphics ⋅ #physically-based #raytracing #rendering #area
Depth of Field in Path Tracing: What do I do with the secondary ray?Dec 2016 ⋅ arjan-singh-5256 ⋅ se/computergraphics ⋅ #physically-based #depth-of-field #rendering #camera #image
Mix shader looks wrong on my path tracerJan 2017 ⋅ henry-bergin-5764 ⋅ se/computergraphics ⋅ #pathtracing #raytracing #rendering #shader #3d
In forward rendering what's the go to technique to smooth out rigid shadow due to low resolution shadowmapMar 2017 ⋅ blue-bug-6282 ⋅ se/computergraphics ⋅ #shadow-mapping #shadow