Placing 2D characters into a 3D world worked surprisingly well. The gif export, not so much.3yr ⋅ maxticket ⋅ r/IndieDev
Player will now grab the ledge when you miss a jump ever so slightly.3yr ⋅ Feniks_Gaming ⋅ r/IndieDev
They key art for our game Frail Hearts, before and after. How many playable characters are there, what do you think?1yr ⋅ Sezhes ⋅ r/IndieDev
We are working on a horror sci fi game. How do you like the interior concept?2yr ⋅ AEgirExplorer ⋅ r/IndieDev
The importance of a good tutorial is real. We noticed a few players not knowing what to do in the first part of our game War Islands. We decided to improve the tutorial even further. A tip for all devs here: Don't forget to make a solid tutorial for your game! :)3yr ⋅ bidubaversion ⋅ r/IndieDev
Should I do anything with this game? I made this 10+ hour open world build craft game. I spent a year on this. It has been sitting on my PC alone for 8 months now doing nothing. I got a full time dev job to support my wife and kids so I moved on from this.1yr ⋅ dragonfortgame ⋅ r/IndieDev
I built a tool that converts bone animations into dynamically lit pixel art! It also lets you to live-edit animated sprite palettes.1yr ⋅ HunkOfGreenHam ⋅ r/IndieDev
Here are the sketches for some enemies you may find on the barren mountains at Lost In The Open!1yr ⋅ blackvoyagegames ⋅ r/IndieDev
The introductory location for our game went a long way, ending up as a cozy old mill. Do you like the vibe it gives off?2yr ⋅ KayVenn ⋅ r/IndieDev
Putting the character design to the test in the possible intro to a teaser. What do you think about Monty, half animal, half mecha?2yr ⋅ KayVenn ⋅ r/IndieDev
Why would you place regular platforms... when you can place SWINGING platforms! - Tower Princess2yr ⋅ Nugvy ⋅ r/IndieDev
Apparently, I have over 10 downloads for my game demo. It may not be much, but it still makes me happy that at least my game has grabbed the attention of someone in the past half year of the release of my demo.4yr ⋅ Konotoko ⋅ r/IndieDev
After a few failed attempts a buddy of mine and I have started working on our first real game. We are both programmers and the artistic side of it was always our hangup. So this time I decided I'm just gonna do my best and call it a unique style xD. what do you think?1yr ⋅ selectronx ⋅ r/IndieDev
Working on the game logo. Here's the first version, from concepts to semi-final version. What do you think?3yr ⋅ duckrockets ⋅ r/IndieDev
Day 17 of sharing my dream until it comes true. Here's what 29 hours animating a ledge grab finally looks like.3yr ⋅ Arfhis ⋅ r/IndieDev
I'm studying character modeling and also experimenting with the style for my future game. How does it look? Especially the face. The body is my first try3yr ⋅ Elucardl ⋅ r/IndieDev
I would call it done, but any feedback first ? This is the latest screenshot from our game in UE51yr ⋅ Dave_3D ⋅ r/IndieDev
A new Key Art for the Trailblazers game. >> A landship is being fitted out to face the perils of The March. Yet another expedition attempting to reach the Wounded Reality. Will they succeed? Will you succeed? ⚠️🔥 Art created by Adrien Cantone.1yr ⋅ Strangers_GameStudio ⋅ r/IndieDev
Made my first stylized UI for a game that was developed for a game JAM, how do you like it?1yr ⋅ nitrofix ⋅ r/IndieDev
Finished all the snow effects for my 2D monster hunting game: Beak the hunter. Don't let your beak freeze ;)3mo ⋅ SweepingAvalanche ⋅ r/IndieDev
I spent two years of my life making a game about a snotty tentacle alien who wears the skulls of his enemies. It's releasing in 24hours. Worth it. (Zapling Bygone)1yr ⋅ oatskeepyouregular ⋅ r/IndieDev
I've finally been able to put longbows into By The Sword! I'll be continuing development this evening on stream, link in comments.1yr ⋅ Aserash ⋅ r/IndieDev
Our game was almost 100% funded on Kickstarter during the night! That's what I call the power of support!3yr ⋅ Tony_Vilgotsky ⋅ r/IndieDev
Creating new pets for our upcoming pirate-themed MMORPG, thinking about which look fits the monkey best.1yr ⋅ Project99Games ⋅ r/IndieDev
I tried to make a little (very subjective) diagram of recent releases on steam (4 days).2yr ⋅ Etwusino ⋅ r/IndieDev
Today I am testing DIRL (double inversion rim lighting) which I have been developing :P2yr ⋅ LadyAbraxus ⋅ r/IndieDev
Working Part time at a coffee show as a Vampire. Game: Brocula. Link in comment.2yr ⋅ pjbrocula ⋅ r/IndieDev
We have released the playable teaser for our upcoming action/adventure platformer Mayhem In Single Valley - Mayhem In Single Valley: Confessions (Steam). Save your hometown from a mysterious mutagen which turns man & animal into... zombies, we guess? Anyway, use your wits, not weapons, to succeed.4yr ⋅ Antishyr ⋅ r/IndieDev
I continue to develop an animated teaser for my game! This is the second shot, what do you think?1yr ⋅ edvard-dante ⋅ r/IndieDev
Working on the Character Select! Not sure what to do with the background though, do you guys have an idea?2yr ⋅ DementedPlantGames ⋅ r/IndieDev
Does it feels peaceful? It's from my PC game VORON, just a few moments before potential tragedy...1yr ⋅ AleksanderMerk ⋅ r/IndieDev
How do I make my level look better? It Feels like it's missing something, but I don't know what.1yr ⋅ IceCreamSundays ⋅ r/IndieDev
Experience the water-centric lifestyle of the Vikings in our game. You can gather natural resources, travel along coastal areas, and develop your sailing skills.1yr ⋅ Roslagen796 ⋅ r/IndieDev
We worked endlessly to produce our dream game and we are so close to a beta! Would anyone be interested in testing it out once it's out?3yr ⋅ AikaLH ⋅ r/IndieDev
I'm adding new weapons to By the Sword. There is a lot of animation to do for each one. This is the longsword idle. I decided to go for a type XVIIc like sword, because I like those. I'll be making more of these this evening (UK time) link in comments.1yr ⋅ Aserash ⋅ r/IndieDev
Necrogolf - our upcoming game. The steam page is live now! (link in the description).1yr ⋅ W_Witowski ⋅ r/IndieDev
My game got verified for Steam Deck! Honestly every one of these little milestones feels so cool and official. Like I'm a real developer haha4mo ⋅ Thewhyofdownvotes ⋅ r/IndieDev
Day 26 of sharing my dream until it comes true. Testing out the dash leap attack sketch in game2yr ⋅ Arfhis ⋅ r/IndieDev
My previous bushes seemed too flat to me. I changed the style a bit, is it better?2yr ⋅ proluk ⋅ r/IndieDev
My game is a vertical orientation arcade game. How can I showcase it in video or gifs without it getting lost on screen?1yr ⋅ melisssne ⋅ r/IndieDev
A screenshot from today’s multiplayer test of Xenostasis (info on game in comments)3yr ⋅ TTV_decoyminoy ⋅ r/IndieDev
Screenshot from a stylized third-person game created in Unreal Engine 4.3yr ⋅ shootertutorial ⋅ r/IndieDev
Land of Babel: I've been working on roads. Placement is accelerated in the gif but roads will form over time based on where the citizens move most often. They will also gradually break down if not walked on. Citizens get a movement speed bonus when on a road.1yr ⋅ kingroka ⋅ r/IndieDev
How do you like this style of dialog system? Work in progress for visual novel Hauma.4yr ⋅ shrnjad ⋅ r/IndieDev
Do you think horror can work with turn based strategy? Most of the horror themed games I see are in real time, and mostly of the type survival or FPS. Do you think the feeling of dread could work with something more calm? The only counter example I can think of is Darkest Dungeon.1yr ⋅ JonathLorenzGameDev ⋅ r/IndieDev
How do you like the water effect? This is the final cut of Bandit Simulator.3yr ⋅ qLighter ⋅ r/IndieDev
MY VERY FIRST SHADER!!! With OpenGL and GLSL. (It's not much but I'm excited, I wanna learn more😁)1yr ⋅ LenteGameDev ⋅ r/IndieDev
His name is Duke, he's an NPC from our game, but his image is based on the real person. What are your impressions?1yr ⋅ Sezhes ⋅ r/IndieDev
When poisoned, a green screen effect appear along with air particles! :D1yr ⋅ DementedPlantGames ⋅ r/IndieDev
After 6 years' hard work, my side-scrolling RTS explodes onto Android mobile. Does Battlecruisers deserve your review?1yr ⋅ casalex ⋅ r/IndieDev
Trying to narrow down my aesthetic for a card game. Which of these looks best to you?2yr ⋅ JordMakesGames ⋅ r/IndieDev
Is it true, that fishing mechanic makes every game better? It's from my game VORON, which I'm solo developing for more than a year already1yr ⋅ AleksanderMerk ⋅ r/IndieDev
We have finished open alpha for our game, Timberborn, and we want to share some insights with you.4yr ⋅ Mechanistry ⋅ r/IndieDev
I started working on something new and I'm experimenting some new art styles. Do you like this one?1yr ⋅ stesproject ⋅ r/IndieDev
We decided to avoid the boo effect in our horror game. What do you think?1yr ⋅ AEgirExplorer ⋅ r/IndieDev
My partner and I are creating a bug-themed digital pet game where how you raise your pet impacts the world's ecology. ❤🐛3yr ⋅ quartz_glitter ⋅ r/IndieDev
It's a small thing, but I wanted players to be able to pick a more representational skin tone.4yr ⋅ aberrator_ ⋅ r/IndieDev
Tried a mechanic where the player and the boss share their health bars in my 3D-ish game3yr ⋅ badpiggy490 ⋅ r/IndieDev
Somebody left a positive review of my game today. It made my day and I wanted to share.3yr ⋅ Tekuzo ⋅ r/IndieDev
Improvise, adapt, overcome & don't forget to trick your players by using chairs as doors!2yr ⋅ JohnnyOfYggdrasil ⋅ r/IndieDev
We can’t show much of our game yet, but here’s a building we’ve been working on2yr ⋅ 1000ORKS ⋅ r/IndieDev
Fishing works now! Still needs some tweaking to make it better but the base mechanics work. 😁4yr ⋅ CrunchyBqcon ⋅ r/IndieDev
Antique Restorer - 3D puzzle game in development. Any idea how to find the audience is welcome!1yr ⋅ SXtheOne ⋅ r/IndieDev
We're adding more furnitures to our Tiny Shop game! I love creating isometric art so much :D4yr ⋅ Thetiniestcloud ⋅ r/IndieDev
I've spent nearly two years animating and drawing every asset for my game on paper, using markers and pens!3yr ⋅ Librarian_Oz ⋅ r/IndieDev
One of the stats in my game is Self-Awareness - It's mostly not very useful in the sense of accomplishing goals or finishing quests, but it has tons of hidden content (one example pictured, Low vs High) and secret conversation options tied to it. What other games do similar things with stats?4yr ⋅ marafrass ⋅ r/IndieDev
I've recently begun to work on a wacky Metroidvania called Casseroid, which is some sort of love letter to both Castlevania and Metroid2yr ⋅ Linkronny ⋅ r/IndieDev
Releasing Free VFX packs in 16 bit simple style for indie Devs, Recommend topics for future pack releases1yr ⋅ SquanchyMexican ⋅ r/IndieDev
Made a new gif from suggestions by this subreddit for my game Devil Devour Alive DX1yr ⋅ melisssne ⋅ r/IndieDev
Boary a new enemy for the mountains area of my 2D monster hunting game Beak the hunter3mo ⋅ SweepingAvalanche ⋅ r/IndieDev
We're thinking about improving the character models. We added some plumage. Does it look interesting or not?1yr ⋅ RaveGameDev ⋅ r/IndieDev
This is how we go from concept to pixel art for our top-down bullet hell indie game1yr ⋅ KrahsteertS ⋅ r/IndieDev
Hello, please help me deciding a character for my game, can you choose between one of the three, (not the most left one, only the three right ones) which character do you guys think would be best for the player character? And please give me feedbacks!1yr ⋅ Giveaway-winner ⋅ r/IndieDev
After two years in development, our pixel roguelike autobattler Despot's Game is finally out! Our 7-person team is excited, a bit tired and drunk. Check it out guys and let me know your thoughts!2yr ⋅ Antishyr ⋅ r/IndieDev
After years of learning and dozens of abandoned projects I've finally finished SOMETHING.2yr ⋅ KennethPantPuncher ⋅ r/IndieDev
My horror game for the original Gameboy, Deadeus, is out now! Check it out for free over at https://izma.itch.io/deadeus. The game has 11 endings and can be played on the original hardware with a flash cart! Hope you enjoy4yr ⋅ -IZMA- ⋅ r/IndieDev