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Close-up of the green circuit factory, which despite being grid-tileable is still very diagonal
Zoomed-out green circuit factories
Red circuits
Blue circuits
Smelting
A very normal amount of beacons for some pumpjacks, oil loaded into barrels
water barreling
Advanced oil processing
oil cracking, done in its own block
general chemical products, batteries, sulfur, 16 belts of plastic (fun fact, 0.3 belts too little for 2700SPM)
red science
military science
chemical science
Production Science
Utility Science (very zoomed out)
Space science and lab block
fish production
the now-expanded bot subsection of the mall
solar array at night :)
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Original base/bus in the center-upper-right. Most of the original production has been ripped out and replaced with small-scale module or quality production.
A spaghetti intersection. The original cloverleaf is still there, but with lots of additional train routes to expand capacity.
Another convoluted intersection.
The south-east portion of my base. The bottom middle is a research area containing seven "strips" of Biolabs.
Vulcanus. Tungsten Plate to the east. Carbon and Tungsten Carbide to the west. Metallurgical Science just east of the Tungsten Carbide.
Seven copies of my Biolab setup.
Biolabs.
Quality module production.
The feeders for quality module production.
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Wagon handoff and filtered wagons. Filtered to two stacks of each science, since 400/16 is a whole number.
Car belt and filtered cars. Filtered to two stacks of each science, since 400/16 is a whole number.
Bot-based by abusing ghost item requests. Uses construction bots and personal roboports instead of logistic bots and roboports. Breaks if research stops.
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