Unloading train at 1000 ips (4+ turbo belts) per wagonAug 9 ⋅ Recyart ⋅ r/factorio ⋅ #turbo-belts #4+-turbo-belts #1000 #4
After building 4 space casinos I finally managed to upgrade my coal throughput :DMay 10 ⋅ Comet_TheFox ⋅ r/factorio ⋅ #4
Factorio's belt and splitter mechanics let you make logic gates. here's a 4-bit adderApr 24 ⋅ Kantoros1 ⋅ r/factorio ⋅ #4
And thus - behold my speed 3, productivity 2, and no quality production of 4 green belts of green circuitsJun 8 ⋅ Skyblade8715 ⋅ r/factorio ⋅ #2 #3 #4
This means that a half full train just sits in wait and i have 2 belts instead of 4. why do some chestsMar 1 ⋅ kububdub69 ⋅ r/factorio ⋅ #steel #2 #4
My take on 4 lane 4-way intersection, fits perfectly in 2 by 2 chunks, 54 trains per minuteMar 2024 ⋅ AkaraEquinox ⋅ r/factorio ⋅ #54 #2 #4
My 4-year-old said to send this to the guy who made the factory game with bugsDec 2024 ⋅ Kishmond ⋅ r/factorio
I think I overestimated just how many nukes I can use. 4/m seemed reasonable at the time.Jul 2021 ⋅ bongsound ⋅ r/factorio ⋅ #4
What would it look like if you pick up a belt that has 4.2 million items in one stack (bug)Oct 2023 ⋅ kuranaama ⋅ r/factorio ⋅ #bug #2 #4
in factorio, is it okay if i tap from the 4-belt bus using a 4 to 5 balancer and use the extra belt asApr 18 ⋅ HottStufff ⋅ r/factorio ⋅ #4 #5
One of my favorite builds: 4k of purple science per minuteSep 2020 ⋅ Absolute_Human ⋅ r/factorio ⋅ #4
my beloved personal robots this meant war here is the aftermath of the massacre rest in peace number 4Mar 2020 ⋅ Vega_128 ⋅ r/factorio ⋅ #3 #4
Designed myself a zero-crossing, 4-lane, 3-way intersection. The throughput is pretty crazy.Oct 2024 ⋅ mmarss256 ⋅ r/factorio
The right hand drive version, same 57 for tiny 2-4 trains per minute, but 15 real trains per minute.Mar 2024 ⋅ AkaraEquinox ⋅ r/factorio ⋅ #15 #57 #2 #4
Using circuits to compress a blue belt with 4 inserters, in almost any orientationAug 2019 ⋅ Piexes ⋅ r/factorio ⋅ #4
Even more hyper-compact 4 SPM factory (34x29 tiles)May 2020 ⋅ rstarkov ⋅ r/factorio ⋅ #34x29-tiles #34 #29 #4
4 months ago I first shared my 880 hour Spaghetti base on Nauvis (90% build without robots).May 5 ⋅ MelangeBot ⋅ r/factorio ⋅ #1100 #880 #90 #4
I have a greater appreciation for good ol' Factorio balancers after converting the 4-4 into SatisfactoryAug 2020 ⋅ Nazladrion ⋅ r/factorio ⋅ #4
What do you think about my 4-lane rail intersection? I think it looks pretty coolJul 2021 ⋅ AnanasPuu ⋅ r/factorio ⋅ #4
almost 4 years of ownership, over a thousand hours of play.. I finally did it.Jan 2021 ⋅ notHooptieJ ⋅ r/factorio ⋅ #4
I've been trying to understand the math that makes balancers work. 4x4 is easy enough to figure out. But can anyone help in making sense out of the balancers that have belts splitting and looping back to previous splitters? Because my brain just can't.Aug 2021 ⋅ SkoivanSchiem ⋅ r/factorio ⋅ #4
Over the last 50 hours, the biters have progressed 4 tiles down, I wonder if they will eventually reachAug 2020 ⋅ mikaelv2 ⋅ r/factorio ⋅ #50 #4
Oppinions to 4 lane crossing (reworked after first suggestions)Jul 2021 ⋅ GraveKommander ⋅ r/factorio ⋅ #reworked-after-first-suggestions #4
I felt challenged and wanted to try making a compact 4x4 muxer.Sep 2018 ⋅ Splicex42 ⋅ r/factorio ⋅ #4
Something truly horrible happens when you use the upgrade planner to go from bob's mk1 power poles to mk4 power poles.Apr 2019 ⋅ triggerman602 ⋅ r/factorio ⋅ #1 #4
I tried to stack as many rails as possible in one place, because I was bored. This is 132 rails. Challenge: fit as many locomotives on this design as possible, blueprint string https://pastebin.com/ht4mptuTJun 2020 ⋅ TheEpicCowOfLife ⋅ r/factorio ⋅ #132 #4
It ain't the most efficient design above 4 Reactors, but it sure looks awesome.Apr 2019 ⋅ throwawaysmy ⋅ r/factorio ⋅ #4
TIL If you line them up correctly, you can use a car as a 3x3 chest and a tank as a 3x4 ... tank. Credit to u/YandereTeemo for inspiration.Sep 2020 ⋅ FXGIO ⋅ r/factorio ⋅ #3 #4
I was going to set up oil, but then my 4yo son noticed I was playing a game with trains...instead we made thisMar 2019 ⋅ ceresward ⋅ r/factorio ⋅ #4
I'm particularly proud of the 4-4, which is far smaller than the 'standard' 4-4 balancer.Dec 2017 ⋅ dewiniaid ⋅ r/factorio ⋅ #4
The Needle shuttle: Nauvis ↔️ V/G/F every 4 min; auto-deployed in 33 rocket launchesNov 2024 ⋅ Symbol_1 ⋅ r/factorio
I made a massive star shaped train intersection with 4.48 GW nuclear reactor insideJul 2018 ⋅ iteate ⋅ r/factorio ⋅ #48 #4
A 2.4 GW reactor that has been experimentally proven to sustain max output at full loadNov 2019 ⋅ MediocreMeat ⋅ r/factorio ⋅ #2 #4
If you showed this to a Factorio player from 4 years ago they'd have a strokeNov 2024 ⋅ wonkothesane13 ⋅ r/factorio
It's my 4th play through, but I'm still happy with blue science done under 6 hoursSep 2019 ⋅ CBScott7 ⋅ r/factorio ⋅ #6 #4
Inspired by an earlier post: My version of the 2x4 -> 8 lane merger. This one is inline, shorter, works with yellow belts, and no resources are flipped.Dec 2020 ⋅ Ronnocerman ⋅ r/factorio ⋅ #2 #4 #8
is my tinny little factory consider a mega base if i support 4 rockets?Sep 2020 ⋅ dpv20 ⋅ r/factorio ⋅ #4
TIL: in my 4kspm megabase almost 60% of steel goes to purple scienceMay 2020 ⋅ Calibretto22 ⋅ r/factorio ⋅ #60 #4
What it takes to create 4 Blue belts of Blue Circuits (fully moduled)Jul 2022 ⋅ deadsix6 ⋅ r/factorio ⋅ #fully-moduled
Our 4-year old loves exploring the factory and telling me what to build.May 2023 ⋅ qwert7661 ⋅ r/factorio
was going to be a starter base for a 100spm factory, but I noticed that I got chemical science within 4Jun 2020 ⋅ CherrySpacePie ⋅ r/factorio ⋅ #100 #4
Medium demolisher can be easily killed with 4 artillery wagons at low research levels. (1200dmg shellsDec 2024 ⋅ D4shiell ⋅ r/factorio ⋅ #1200dmg-shells
My 3yo daughter did this 2-4 train on her own, twice. She is one of us 🤗😳!Sep 2020 ⋅ kforknack ⋅ r/factorio ⋅ #3 #2 #4
Finally, by popular request, a 4 lane 8 way fully buffered rail intersection (for 6 car trains, mostApr 2022 ⋅ awesome8679 ⋅ r/factorio ⋅ #for-6-car-trains #for-6-car-trains,-most-likely-2-engine-4-cargo #most-likely-2-engine-4-cargo
HHH:MM:SS clock in just 4 combinators (not counting display)Sep 2020 ⋅ Halke1986 ⋅ r/factorio ⋅ #not-counting-display #4
Finally finished the game after 105 hours, my dual 2x4 nuke setup with kovarex in the ends and automated rocket siloAug 2021 ⋅ humzone ⋅ r/factorio ⋅ #105 #2 #4
Diagonal 8-lane 4-way for those that want to watch the world burn......Jun 2022 ⋅ LstNdFnd ⋅ r/factorio
Produces 4 purple science per second, which is probably insignificant to most, but I'm proud of it.Dec 2020 ⋅ RandomAlienGaming ⋅ r/factorio ⋅ #4
Ladies and Gentlemen, A 4x6 turing machine with no combinatorsDec 2018 ⋅ IQuick_143 ⋅ r/factorio ⋅ #6 #4
Is there a reason this 5 to 4 balancer isn’t fully compressing the top two lanes?Feb 2024 ⋅ Pitchforkin ⋅ r/factorio
My attempt at an *almost* perfectly segmented 4-lane, 8-way intersectionApr 2022 ⋅ kevtaur ⋅ r/factorio
To commemorate 1,000 hours in Factorio, I present one of my earliest concept sketches: a 4-belt bus splitterFeb 2020 ⋅ AzraelleWormser ⋅ r/factorio ⋅ #000 #1 #4
Better 4 lane 4 way intersection. Fits perfectly in 2 by 2 chunks.Mar 2024 ⋅ AkaraEquinox ⋅ r/factorio
After 141 Hours (Restarted the Game Like 4 Times), I've Finally Automated The Six Science PacksApr 2023 ⋅ themanofmanyways ⋅ r/factorio ⋅ #Restarted-the-Game-Like-4-Times
After 4-5 days of practice, planning and failing, I finally got There is no spoon, with 78 seconds toFeb 2022 ⋅ not_trevor ⋅ r/factorio
Even 4 output inserters aren't enough for thisJan 2019 ⋅ Els0 ⋅ r/factorio ⋅ #Burner-Inserters-Only-Challenge #4
I'm trying to create a 4 player landlocked map where a train system is key for everyone's success.Jan 2022 ⋅ Mytherals ⋅ r/factorio ⋅ #More-details-in-comments
An unloading station from a 4-car train to 16 belts.Mar 2020 ⋅ eterevsky ⋅ r/factorio ⋅ #and-another-similar-station-for-iron #16 #4
How do you make an area that produces items that share 4 ingredients?! Don't ask me..Apr 2023 ⋅ double0nein ⋅ r/factorio
I got curious how well a 4-lane balancer mixed up the contents of belt lanesMar 2018 ⋅ mrkorb ⋅ r/factorio ⋅ #4
First Attempt at 4 Lane intersection (RHD) Tips? Tricks? Just destroy it?Feb 2022 ⋅ GreenGeni ⋅ r/factorio ⋅ #RHD #4
I have like 4 water pumps, why isn't it enough to fuel my nuclear plant?Oct 2023 ⋅ BeryAnt ⋅ r/factorio
After ~150 hours spread over several attempts these past 4.5 years, I finally broke through the wall and beat the game.Nov 2018 ⋅ Tsugumi_Henduluin ⋅ r/factorio ⋅ #150 #5 #4
My vanilla base so far. I think this is my 4th time I built a factory from the ground up since I brought this game.Jul 2021 ⋅ HideBoar ⋅ r/factorio ⋅ #4
This is what my Factorio career amounted to, the OverReactor Mk4Nov 2018 ⋅ MediocreMeat ⋅ r/factorio ⋅ #4
It only took 2 Hours and 4 deaths to secure my starting base on DeathworldMar 2019 ⋅ GoldenShadowGS ⋅ r/factorio ⋅ #2 #4
Compress 1-4 Lanes of any color belt into 1 belt (Stack Inserter BP Book)Oct 2024 ⋅ apra24 ⋅ r/factorio ⋅ #Stack-Inserter-BP-Book
For anyone considering getting into Space Exploration mod, here is my Nauvis up to all tier 4 techs,Feb 2024 ⋅ Novirtue ⋅ r/factorio
Literally unplayable: long console messages cut off by 4-high toolbarJul 2019 ⋅ daydev ⋅ r/factorio ⋅ #4
blueprint with minimum landfill (1 - make square of landfill, 2 - stamp your BP, 3 - make square of water, 4May 2021 ⋅ Coruskane ⋅ r/factorio ⋅ #m #1---make-square-of-landfill #3---make-square-of-water #1---make-square-of-landfill,-2---stamp-your-BP,-3---make-square-of-water,-4---refresh-your-BP #4---refresh-your-BP #2---stamp-your-BP #3 #1
'Twas 4am. I urgently needed to design Purple 500 SPM. Apparently this is what I came up with.Jun 2019 ⋅ QuickSqueeze ⋅ r/factorio ⋅ #500 #4
After 2 years on wishlist and 4 months on the subreddit I finally have it!Jan 2019 ⋅ Meeshkin ⋅ r/factorio ⋅ #2 #4
setting from 5 to 6, instead of trying to mentally check the space occupied by that last car in a 2-4Jul 2023 ⋅ NomadicNom ⋅ r/factorio
Made a cool looking 4-way intersection, ignore the few extra chain signalsFeb 2017 ⋅ Chrix12 ⋅ r/factorio ⋅ #4
I stayed up until 4 AM playing Factorio with my little brother. This is what happened.Sep 2017 ⋅ Julian_rc ⋅ r/factorio ⋅ #4
My second attempt at a 4 lane 4 way intersection (first in comments)Nov 2018 ⋅ iSeaUM ⋅ r/factorio ⋅ #first-in-comments #4
if all 4 belts on the left are saturated coming in, will the 3 on the right draw evenly from all 4?Jan 2023 ⋅ uwu-nyaa ⋅ r/factorio
All about that 4K life, now I can check my entire factory for biters without movingOct 2017 ⋅ stairmast0r ⋅ r/factorio ⋅ #4
Ultimate water table over-exploitation: 22.4GW nuclear power with water from starting area lakeNov 2018 ⋅ Halke1986 ⋅ r/factorio ⋅ #22 #4