I've never figured out what counts as a megabase, but I'm tired, so here's my entry. (984kspm 53k packs per min, including prometheum, no enemies)Feb 26 ⋅ Bentsjef ⋅ r/factorio ⋅ #including-prometheum #no-enemies #m #984kspm-53k-packs-per-min-including-prometheum-no-enemies #984kspm-53k-packs-per-min #53
Gleba Metals (5080 molten iron and copper per second)May 2025 ⋅ warbaque ⋅ r/factorio ⋅ #m #5080-molten-iron-and-copper-per-second #5080
Making peace with the biters: my 1 belt, 1 SPM, 1 MW, pollution-free baseSep 2021 ⋅ TheSwitchBlade ⋅ r/factorio ⋅ #M #1
I love how compact you can make these Krastorio builds (full blue belt of green chips with only 3 machines)Jul 2023 ⋅ tirconell ⋅ r/factorio ⋅ #m #full-blue-belt-of-green-chips-with-only-3-machines #3
Graph: Playtime vs. Progress (from 2019 to 2020): 633 hours, 2.4k SPM, first game everSep 2022 ⋅ identifytarget ⋅ r/factorio ⋅ #m #from-2019-to-2020 #2019
TIL the Nintendo Switch version of Factorio supports KB+M over USBAug 2024 ⋅ Blargface102 ⋅ r/factorio
Raw input, 5.4k/m red circuit design (475 MW, tileable)Nov 2022 ⋅ NotJesper ⋅ r/factorio ⋅ #tileable #M #475-MW,-tileable #475-MW #475
This took me very long to perfect: At a high game speed, this is what it looks like to have a smart, condenser turbine, reactor setup for a mining outpost on a waterless planet in K2SE. At 7 seconds, I put a building that tests the maximum electric load (190 MW). At 28 seconds I remove it (10 MW).Dec 2023 ⋅ Josh9251 ⋅ r/factorio ⋅ #M #10-MW #190-MW #190 #10
PSA - You can use map editor to make a blueprint with minimum landfill (1 - make square of landfill, 2 - stamp your BP, 3 - make square of water, 4 - refresh your BP)May 2021 ⋅ Coruskane ⋅ r/factorio ⋅ #m #1---make-square-of-landfill #3---make-square-of-water #1---make-square-of-landfill,-2---stamp-your-BP,-3---make-square-of-water,-4---refresh-your-BP #4---refresh-your-BP #2---stamp-your-BP #3 #1
First time playing and im 5 hours in and i welcome you to my factory goreSep 2021 ⋅ Shadowizas ⋅ r/factorio ⋅ #m
My attempt at rocket fuel from coal, with direct insertion. Produces 716/min Rocket Fuel from 4.1K/min coal.Feb 2022 ⋅ fragilemachinery ⋅ r/factorio ⋅ #m
furnace array (43,200/m, 16 blue belts) for 96x96 or 100x100 rail gridNov 2023 ⋅ crptc ⋅ r/factorio ⋅ #m #16-blue-belts #43,200-m,-16-blue-belts #200 #43
Pretty new to factorio, here is my nearly 60 green circuits per second (3600/m) factory! (modded)Nov 2025 ⋅ legolas-mc ⋅ r/factorio ⋅ #modded #m #3600-m #3600 #60
I don't care if it's an extremely inefficient layout of steam engines, it looks really cool so I'm going to use it. (Using IR2, miniloaders, and a mod to increase underground belt length in this image)Dec 2022 ⋅ jacksondaxhacker ⋅ r/factorio ⋅ #and-a-mod-to-increase-underground-belt-length-in-this-image #miniloaders #m #Using-IR2,-miniloaders,-and-a-mod-to-increase-underground-belt-length-in-this-image #Using-IR2 #2
I think I overestimated just how many nukes I can use. 4/m seemed reasonable at the time.Jul 2021 ⋅ bongsound ⋅ r/factorio ⋅ #4
Just for jokes made fully self contained 24/m blue circuit space platform for NauvisNov 2024 ⋅ O_isinax_O ⋅ r/factorio
Self Contained & Compact Kovarex Setup [9x9] - Able to support 8 reactors (1120MW). Blueprint in comments.Dec 2022 ⋅ wubadubdub3 ⋅ r/factorio ⋅ #M #1120MW #9x9 #1120 #9
atomic bomb factory (uranium 235 is a problem rn im fixing it)Nov 2021 ⋅ thecrazybaconhair ⋅ r/factorio ⋅ #m #uranium-235-is-a-problem-rn-im-fixing-it #235
My original world from 2015 (I'd keep going back and updating it)Aug 2021 ⋅ Rogocraft ⋅ r/factorio ⋅ #m
Random number generator hates me (13 meteors in K2SE early game)Nov 2022 ⋅ Alexathequeer ⋅ r/factorio ⋅ #m #13-meteors-in-K2SE-early-game #13
Does anyone know how this happened? I'm relatively new (40+ hours) to factorio and this has been bothering me the past couple of days. This patch of resources randomly appeared and I'm 100% sure I didn't drop it here (the server is single player only also).Oct 2020 ⋅ croe97 ⋅ r/factorio ⋅ #the-server-is-single-player-only-also #hours #m #40+-hours #40
Also known has the largest steam acumulator I have ever done with more than 400 turbines and 3.2 M ofApr 2023 ⋅ gmezzenalopes ⋅ r/factorio
My self-contained coal liquefaction design (6108 coal/m -> 5400 plastic/m)Feb 2020 ⋅ OrchidAlloy ⋅ r/factorio
I had just finished my last achievements... there's always a reason. (1 more hour)Oct 2018 ⋅ st5en ⋅ r/factorio ⋅ #m #1-more-hour #1
Decided to hunt „Getting on track like a pro.“ (Train in under 90 min) No strategy, no plan and first map generated. Never checked the time until I was finished.Aug 2019 ⋅ Asandal ⋅ r/factorio ⋅ #m #Train-in-under-90-min #90
[K2 Modded] 10k SPM Need help with UPS optimization, what can I do? Safe File in PostJul 2022 ⋅ zack12027 ⋅ r/factorio ⋅ #M #K2-Modded #2
Compact Advanced Circuits from Raw Materials - (900/min or 1 Full Yellow Transport Belt) - HD Zoom ImageMar 2020 ⋅ Bobpoblo ⋅ r/factorio ⋅ #m #F #min-or-1-Full-Yellow-Transport-Belt #900-min-or-1-Full-Yellow-Transport-Belt #900 #1
Tile-able direct insertion Blue Circuits (12 beacon, 1K SPM, 1700 / min)Oct 2018 ⋅ fuckmetorio ⋅ r/factorio ⋅ #min #M #1K-SPM #12-beacon #12-beacon,-1K-SPM,-1700---min #1700
I can't believe this belt-based monster has gone from 15-20 UPS to 60 in one patch, thank you based devs!Dec 2017 ⋅ CorditeFastNoodles ⋅ r/factorio ⋅ #m #20 #60
38/38 Achievements unlocked (Vanilla). Behold the worst part of the process, Mass Production 3. One of three Electronic Circuit storage lines (just over 5 million of them in this photo alone). Highlights in comments.Aug 2020 ⋅ PattyChuck ⋅ r/factorio ⋅ #Vanilla #m #just-over-5-million-of-them-in-this-photo-alone #38 #3 #5
makes 4'286 items/min, but utility science produces 3 items every 21 seconds, resulting in 8'57 items/m.Dec 2022 ⋅ Charybdish ⋅ r/factorio ⋅ #4'286"
new player tryna focus on not making spaghetti, ended up returning to my ways on green science but im 80% sure i got my ratios rightNov 2020 ⋅ Uryyb ⋅ r/factorio ⋅ #m
Compact Oil (up to 57k/m petroleum)Jan 2019 ⋅ _Keonix ⋅ r/factorio ⋅ #m-petroleum #up-to-57k-m-petroleum #up-to-57k
14 belts of green circuits from 9+9 belts of ore! (blueprints and more in comments)Dec 2018 ⋅ UnexpectedStairway ⋅ r/factorio ⋅ #blueprints-and-more-in-comments #m #14 #9
A/L/M/C science design - attempt to trim down resources wasted to undies and splitters while being asOct 2021 ⋅ HKJoe ⋅ r/factorio
Got my cousin factorio for Christmas, but gave it to him 3 weeks early. Wanted him to have something to open today though. Checked his Steam...looks like he's been busy.Dec 2016 ⋅ enlow ⋅ r/factorio ⋅ #m
Conclusion to my 100kSPM 60UPS fully automated AngelBob factoryMay 2019 ⋅ promercyonetrick ⋅ r/factorio ⋅ #M #100
My first yellow SP factory (150/min) - cell designMar 2019 ⋅ MUDrIngER ⋅ r/factorio ⋅ #min #m #150-min #150
Compact balanced Science at 180 s/m. Blueprint book in commentsMay 2019 ⋅ ViolinistDrummer ⋅ r/factorio ⋅ #180
How do you deal with early (like within the first 30 minutes) biters? Like when you spawn with 3 nests in your immediate vicinity, how do you fend off the inevitable attacks?Aug 2021 ⋅ SkoivanSchiem ⋅ r/factorio ⋅ #m #like-within-the-first-30-minutes #30 #3
This is my 10-reactor flower. Each petal is Pump-Exchanger-Turbine optimized, even if the final setup is off from reactor efficiency by 10 turbines (perfect ratio is 248/144, mine is 238/140). What do you think? Blueprint in the comments.Apr 2022 ⋅ Ok_Swim_2691 ⋅ r/factorio ⋅ #m #perfect-ratio-is-248 #mine-is-238 #perfect-ratio-is-248-144,-mine-is-238-140 #140 #144
Beaconed, belt-based, compact 1.8k/m red circuit setup - consumes full blue belt of plastic and greenMar 2019 ⋅ TheExecutor ⋅ r/factorio ⋅ #1 #8
I made a little full tileable green circuits build (for late game, this is full tier 3 modules), if u got any ideas for improvements tell me, I'm looking to improve in this aspect.Sep 2023 ⋅ MoaiDecoy ⋅ r/factorio ⋅ #for-late-game #m #for-late-game,-this-is-full-tier-3-modules #this-is-full-tier-3-modules #3
Balanced Green Chip BUS Block - 2 Red Belts of Electronic Circuits from 2 Red Belts of Iron Ore, 3 Red Belts of Copper Ore, and Coal (2 Red Belts of Production / 60sec / 3,600min)Jan 2020 ⋅ Bobpoblo ⋅ r/factorio ⋅ #m #2-Red-Belts-of-Production #2-Red-Belts-of-Production---60sec---3,600min #60sec #600min #600 #3 #2
I didnt aim for 10k/m but the fact my red science city block makes bang on 10k/min really satisfies myJan 2022 ⋅ Noobanious ⋅ r/factorio
Could we add a research in vanilla to increase the mining area of miners from 5x5 to 7x7?Oct 2018 ⋅ Yellow_Triangle ⋅ r/factorio ⋅ #m #7 #5
[0.17] Compressed blue belt (2700/min) green circuits, using only 4 circuit assemblers.Apr 2019 ⋅ vmainen ⋅ r/factorio ⋅ #min #m #2700-min #2700 #17 #0 #4
After spending almost a week on my RC, making 11k/m BC was just a matter of 3 days!Sep 2023 ⋅ Medium9 ⋅ r/factorio
5x2 Nuclear Reactor (1440MW with a perfect ratio)Nov 2020 ⋅ Peter3571 ⋅ r/factorio ⋅ #M #1440MW-with-a-perfect-ratio #1440 #5 #2
Massive screenshot [9200x9900] [43Mo] of my last base. I'm pretty proud of itJun 2018 ⋅ brskbk ⋅ r/factorio ⋅ #M #43Mo #9200x9900 #9200 #9900 #43
My 60/m control unit setup. A messy experiment in localised production.Mar 2019 ⋅ PearPrick ⋅ r/factorio ⋅ #60
Large Island mapstring for .16 https://imgur.com/a/Jr7tZ https://pastebin.com/4VKHduywDec 2017 ⋅ Ran_Out_Of_Tinfoil ⋅ r/factorio ⋅ #m #16 #7
Super compressed image of me and my friends base (46h) (original is 16k 310mb in size)Feb 2020 ⋅ jontribz ⋅ r/factorio ⋅ #m #original-is-16k-310mb-in-size #46h #310
Simple UPS optimized reactor (465/558MW)Aug 2018 ⋅ Zr4g0n ⋅ r/factorio ⋅ #M #558MW #465-558MW #558 #465
Plastic factory design (24K/Min, 120MW, OCD friendly)Mar 2019 ⋅ Vonderchicken ⋅ r/factorio ⋅ #OCD-friendly #Min #M #24K-Min-120MW-OCD-friendly #120MW #24K #120
It took me an embarrassing amount of time to realise the fairly simple production rate problem with my coal liquefaction build (which even worse I then also made on the fully mk3 moduled one).. For your amusement to spot yourselves:May 2019 ⋅ mysterionzor ⋅ r/factorio ⋅ #m #which-even-worse-I-then-also-made-on-the-fully-mk3-moduled-one #3
After many hours of rebuilding the base, I finally got from 2 tiers of science to 4 in bobs/angelsOct 2018 ⋅ Riunix ⋅ r/factorio ⋅ #m #4
45 PU/m, 36x35 tile with input balancing, splitting and mixing.Apr 2020 ⋅ SirTimq ⋅ r/factorio ⋅ #U-m
Shoreside UPS Efficient Reactor (480MW pumps on one side only)Jan 2019 ⋅ Stevetrov ⋅ r/factorio ⋅ #M #480MW-pumps-on-one-side-only #480
Finally achieved the ridiculous goals from my first spoon attempt. Default map/resource settings, 7hr58m22s and 108 crafts. My life is complete.Aug 2017 ⋅ succybuzz ⋅ r/factorio ⋅ #m #108 #58 #7
After updating megabase from 16.50 to 17.79, I can no longer perform research. I have about 90 labs with over 400 of the six science packs, but no matter which research I select, it won't go past 0% researched? Is this 166 hour save ruined?Apr 2020 ⋅ red_fluff_dragon ⋅ r/factorio ⋅ #m #400 #166 #17 #79 #50 #90 #0
I made a serious ball of beginner spaghetti from 0.15. I promise I've gotten better.Dec 2017 ⋅ Cogman117 ⋅ r/factorio ⋅ #m #15
First rocket launch, we barely snuck in under the 15h mark! (14h59m04s!!)Feb 2017 ⋅ HadesWarpig ⋅ r/factorio ⋅ #m #15 #14 #59
This oil field was literally right next to my factory, and ranges from 0.8-1.7 oil per second.Feb 2017 ⋅ UniQMG ⋅ r/factorio ⋅ #m #7 #1 #8
Megabase Steam Power Plant - 1560 Steam Engines (795MW)Jan 2017 ⋅ lotzik ⋅ r/factorio ⋅ #M #795MW #1560 #795
Went from ~10 kills/minute to over 350kills/m instantly after upgrading from 1.0 to 1.1.5Dec 2020 ⋅ bluelemon-mtl ⋅ r/factorio
Maximizing research speed and productivity. (50/m with lab research 6)May 2017 ⋅ dfpw ⋅ r/factorio ⋅ #m #m-with-lab-research-6 #50-m-with-lab-research-6 #50
(430+ k/m Copper Transport)Jan 2018 ⋅ _The_Trawler_ ⋅ r/factorio ⋅ #m-Copper-Transport #k #430+-k-m-Copper-Transport #430
First 0.16 base, >25 rockets so far (high-res 7 MB JPEG)Dec 2018 ⋅ jnpha ⋅ r/factorio ⋅ #M #high-res-7-MB-JPEG #25 #16 #7 #0
If you're inclined to try an 8 belt bus for a given resource, use this 2 from 8 design. Also works for red and yellow belts, except for crossing the bus.May 2017 ⋅ Jackiethegreen ⋅ r/factorio ⋅ #m #2 #8
My first base, embracing the spaghetti. All science automated, but yellow v. badly with bots only (big image, 2x4K joined, 10MB)Dec 2018 ⋅ The-Bloke ⋅ r/factorio ⋅ #big-image #M #big-image,-2x4K-joined,-10MB #2x4K-joined #10MB #10 #2 #4
I doubt this will take just a few minutes. Updating from 0.12.29 to 0.15.27Jul 2017 ⋅ Sibbo ⋅ r/factorio ⋅ #m #12 #15 #27 #29 #0
I hear you guys like base shares - second game of Factorio, here's one a friend and I are making - Neat game! (8mb sorry)Feb 2016 ⋅ bzwill ⋅ r/factorio ⋅ #m #8mb-sorry #8
Just a tiny bit of pollution (from 9 million iron patch, 6 million copper patch, iron and copper smelting, oil refinery, and mass circuit production)Oct 2017 ⋅ DogetorHue ⋅ r/factorio ⋅ #and-mass-circuit-production #iron-and-copper-smelting #oil-refinery #m #from-9-million-iron-patch,-6-million-copper-patch,-iron-and-copper-smelting,-oil-refinery,-and-mass-circuit-production #from-9-million-iron-patch #6-million-copper-patch #6 #9
Any ideas for N to M compact braiding designs? (1x1 to 2 shown)Sep 2016 ⋅ Thors_Son ⋅ r/factorio ⋅ #1x1-to-2-shown #1
Factorio 107 hour base large map [21,600 x 11,700, 27MB]Jun 2014 ⋅ masterxel ⋅ r/factorio ⋅ #M #27MB #21,600-x-11,700,-27MB #600-x-11 #107 #700 #600 #21 #27 #11
120/m red, green, blue, and yellow science under the warm glow of high pressure sodium style lightingNov 2024 ⋅ magoo622 ⋅ r/factorio
4am 5to5 Balancer full spaghetto with carbonara please. (Perfect count, I can go to bed in peace now)Apr 2016 ⋅ Therathos ⋅ r/factorio ⋅ #Perfect-count,-I-can-go-to-bed-in-peace-now #I-can-go-to-bed-in-peace-now #Perfect-count #m #5 #4
I encountered this error. I am 99,9% sure I don't use the whole 4GB of VRAMMay 2018 ⋅ R_O_BTheRobot ⋅ r/factorio ⋅ #m #9 #4
The precise moment (125 hours and 49 minutes) that it felt like I joined the dark side. “Once You Start Down The Dark Path, Forever Will It Dominate Your Destiny.”Mar 2022 ⋅ saltylife11 ⋅ r/factorio ⋅ #m #125-hours-and-49-minutes #49
I`m starting to learn how to play this game (Repost +alt)May 2016 ⋅ ewouto ⋅ r/factorio ⋅ #Repost-+alt #Repost #alt
Comparison between one red science in vanilla (25 minutes in) and sea block (6 hours and 45 minutes in)Dec 2017 ⋅ stinvurger ⋅ r/factorio ⋅ #m #6-hours-and-45-minutes-in #25-minutes-in #25 #45
I 'm 8 hours in, and i was wondering whether there is any problems or emerging problems that I shouldJun 2020 ⋅ TheZaron1 ⋅ r/factorio ⋅ #Steam #m
Why is this balancer losing throughput on its 3 inputs when the bottom 3 output lanes never block? (0.17.14)Mar 2019 ⋅ tensheapz ⋅ r/factorio ⋅ #m #17 #14 #3 #0
Just wanted to share my first base (6 hours and 20 minutes in). tips would be highly appreciated!Jul 2019 ⋅ Izzu-shi ⋅ r/factorio ⋅ #m #6-hours-and-20-minutes-in #20
My cheesy Getting on Track Like a Pro base (57 minutes or so)Jan 2017 ⋅ zzcorrode ⋅ r/factorio ⋅ #m #57-minutes-or-so #57
I've been insulted by a fellow Redditor. I'm 13 hours into the game and built a spaghetti factory!Apr 2019 ⋅ Qodert ⋅ r/factorio ⋅ #m
3600/m pre-beacon with red belts, extendable horizontally and verticallyJun 2020 ⋅ tmork ⋅ r/factorio ⋅ #3600
30ISH science/m that I intend to use for There is no spoon. Not good not terrible.Apr 2020 ⋅ marcorogo ⋅ r/factorio ⋅ #30
My Uranium Processing, updated; i actually can't feed it enough to satisfy it (over 200 miners supplying ore)Aug 2018 ⋅ Narrrz ⋅ r/factorio ⋅ #m #over-200-miners-supplying-ore #200
My First Attempt at a Beaconed Blueprint. Fully Compressed Blue Belt From 4 Green Assemblers.Jun 2017 ⋅ Voltron00 ⋅ r/factorio ⋅ #m
4.6GW (4,680 MW) of coal steam power!Mar 2018 ⋅ Kreefsema7 ⋅ r/factorio ⋅ #M #4,680-MW #680-MW #680 #6 #4
Blueprint: 1100/m Advanced circuits belt based with modules.Oct 2018 ⋅ Drphatballz ⋅ r/factorio ⋅ #1100
Future proof transport belt factory, 480 belts/m -> 1200 belt/m, with upgrade plannerMar 2019 ⋅ scwizard ⋅ r/factorio ⋅ #1200 #480