Almost 500 hours in Factorio, only just realized I can use inserters to load a car with ammo!Jul 30 ⋅ ExplosiveChewingGum ⋅ r/factorio ⋅ #500
I am proud of this: (Almost) infinitely tileable 2-neighbour fusion power on AquiloMay 2025 ⋅ dryvnt ⋅ r/factorio ⋅ #Almost
It took me almost 6 hours but I finally got red & green science automated!Jan 2025 ⋅ EclipseEffigy ⋅ r/factorio
We dropped our friend with almost no prior experience on Glabba. He made a main simulation screenNov 2024 ⋅ ZexRon ⋅ r/factorio
[SE] - One Science (almost) Down, Four More to Go...Feb 2023 ⋅ MacDaddyGGG ⋅ r/factorio ⋅ #almost #SE
The holy grail of island spawns. 3 nearby (almost) connections, oil, and uranium!Aug 2020 ⋅ JangoBunBun ⋅ r/factorio ⋅ #almost #3
I never realized that connecting a drill straight to a splitter almost doubles your output per drillOct 2022 ⋅ TheHalmatrix ⋅ r/factorio
Turns out, almost really does only count in horseshoes and hand grenades.Feb 2025 ⋅ macrofinite ⋅ r/factorio
What spending almost a week on just red circuits can look like. (Details in comments.)Sep 2023 ⋅ Medium9 ⋅ r/factorio
I made an early game mall for IR3 that makes (almost) every item before glass and bronze.Mar 2023 ⋅ KingAdamXVII ⋅ r/factorio ⋅ #almost
This one laser turret has dealt almost 10 million damageJul 28 ⋅ Mobile-Phone-9332 ⋅ r/factorio ⋅ #10
My attempt at an *almost* perfectly segmented 4-lane, 8-way intersectionApr 2022 ⋅ kevtaur ⋅ r/factorio
Seablock: 400+ hours in and finally almost ready to start building Gold Science .....Mar 2022 ⋅ TheCannonMan ⋅ r/factorio
Almost 2k hours in Factorio and today i learn you can Shift+Mousewheel when copy/pasting blueprints toMar 2022 ⋅ Redditor-1 ⋅ r/factorio
I present the Delusion Of Grandeur, my almost independent 60 science per minute space platform (all sciencesNov 2024 ⋅ g0ldent0y ⋅ r/factorio ⋅ #all-sciences-up-to-white
almost 500 hours into this game, and I just figured out you can numpad +/- to change landfill build sizeDec 2023 ⋅ KitKatBarMan ⋅ r/factorio
Was in a game almost a year ago and well lets say I was more combat focused than othersApr 2022 ⋅ Empyrean_warrior ⋅ r/factorio
Almost 750 hours and I never realized I could just bump the train visualization distance setting fromJul 2023 ⋅ NomadicNom ⋅ r/factorio
The Factorio cover art makes almost no sense when you have knowledge about the game.Nov 2021 ⋅ Josh9251 ⋅ r/factorio
completely brand new to factorio (like 10 hours before i bought dlc), took me almost an hour to createOct 2024 ⋅ A-random-furry_ ⋅ r/factorio ⋅ #like-10-hours-before-i-bought-dlc
The Book of Factorio: a planning notebook for modded playthroughs almost halfway filledApr 2020 ⋅ 50000cal ⋅ r/factorio
So im using this 2 Lane Balancer and was wondering if it limits the throughput or if I can feed 2 almostMar 2023 ⋅ konnason ⋅ r/factorio
Using circuits to compress a blue belt with 4 inserters, in almost any orientationAug 2019 ⋅ Piexes ⋅ r/factorio ⋅ #4
I have bought the game with the new DLC, and I already spent almost 30 hours in it :D I was so proudOct 2024 ⋅ TheNoggie ⋅ r/factorio
First time having a serious game (with the actual goal of finish the game) and robot are AMAZING (almostJun 2021 ⋅ K1kxam ⋅ r/factorio ⋅ #with-the-actual-goal-of-finish-the-game #almost-50h-inside-the-game
3 years and almost 1000 hours since my first base, There Is No Spoon is complete!Apr 2024 ⋅ dannyb21892 ⋅ r/factorio
Is it better to send one full train (16k) every 4-5 minutes or a quarter train (4k) almost every minuteApr 2024 ⋅ Rubick-Aghanimson ⋅ r/factorio ⋅ #4k #16k
Hey everyone, I know this is not special by any means but after almost 500 hours I decided to learn howJun 2023 ⋅ The_LambSaucee ⋅ r/factorio
Working my way towards 1K SPM, caught a nice moment of (almost) synchronization.May 2018 ⋅ Wrenzo ⋅ r/factorio ⋅ #almost #1
Almost 400 hours in and just learning this.Apr 2022 ⋅ PyorAvatar00 ⋅ r/factorio ⋅ #especially-for-vanilla
almost 4 years of ownership, over a thousand hours of play.. I finally did it.Jan 2021 ⋅ notHooptieJ ⋅ r/factorio ⋅ #4
TIL: in my 4kspm megabase almost 60% of steel goes to purple scienceMay 2020 ⋅ Calibretto22 ⋅ r/factorio ⋅ #60 #4
Space Exploration - Game crashes almost immediately after first satellite rocket launch, Please helpAug 2022 ⋅ 145872369 ⋅ r/factorio
After 68 hours and almost 100spm (all except purple). I managed to win the game.Dec 2023 ⋅ gustavo337 ⋅ r/factorio ⋅ #all-except-purple
Two hours in, I made my very first *almost* automatic *very* ugly production line that produces electricNov 2019 ⋅ cyrekko ⋅ r/factorio
almost 400 hours on the clock (plus spre-steam time), 99 hours on this map, and my first rocket was launchOct 2022 ⋅ mejillonius ⋅ r/factorio ⋅ #plus-spre-steam-time
Factorio (almost)1000 science per minute base, with plenty of spaghetti.Mar 2018 ⋅ kaesden ⋅ r/factorio ⋅ #almost
Almost done with basic components, on my way to produce complex recipes.Jul 2023 ⋅ Mobaster ⋅ r/factorio
TIL Forest Fires Were a Thing after 650 hours with almost no flamethrower use. This game is awesome.Jun 2019 ⋅ Bob4Not ⋅ r/factorio ⋅ #650
Almost agree with Nilaus: 19% more power per tile with 800 MW 2x3 nuclear setupJul 2020 ⋅ BasketKees ⋅ r/factorio ⋅ #800 #19 #3 #2
Simple but space efficient - 100% tile coverage with solar panels, accumulators, and substations at almostFeb 2023 ⋅ goodnames679 ⋅ r/factorio
Feels insane that one guy almost had completed the game by the time I'm on now.Jun 2023 ⋅ No-Builder5685 ⋅ r/factorio
Then I put a screenshot of it over the core of my almost 200 hour factory at about the same scale.Oct 2018 ⋅ PuddlesRex ⋅ r/factorio ⋅ #200
Almost done with a 1k science base, lots of logistics robots and a bit of symmetry (high res picture)Dec 2019 ⋅ buxxypooh ⋅ r/factorio ⋅ #high-res-picture #1
[Mod] Attach notes to blueprints/books, combinators, signposts,... almost everything.Dec 2017 ⋅ bassdrop321 ⋅ r/factorio ⋅ #Mod
How I solved unloading a train quickly and (almost) perfectly evenlyAug 2016 ⋅ Maoman1 ⋅ r/factorio ⋅ #almost
Reactor (almost) scaleable layout. Current max output 3.04GWMay 2017 ⋅ MouraoBH ⋅ r/factorio ⋅ #almost #04 #3
After almost 12 hours playing dyworld and rebuilding my factory 3 times, i finally have production ofSep 2019 ⋅ Shyntaxe ⋅ r/factorio ⋅ #12 #3
You Survived as my entire factory is being ripped to shreds and I almost get mauled to deathMar 2019 ⋅ jmill643 ⋅ r/factorio
It is very pretty. 14k underground belts 2.2k labs and almost 7k insertersJun 2018 ⋅ _Quadro ⋅ r/factorio ⋅ #14 #7 #2
My Island base, really proud of it and almost ready to turn on the theoretical 500 spm.Nov 2019 ⋅ Iman312 ⋅ r/factorio ⋅ #500
I got the game three days ago and today I spent almost two hours creating this monster.Jul 2018 ⋅ MrLighthead ⋅ r/factorio ⋅ #12
Been playing since almost the first day it was on steam on and off now, 300+ hours and finally finishedOct 2018 ⋅ Black64 ⋅ r/factorio ⋅ #300
high-volume green circuit production (fills 6 belts almost completely)Jan 2018 ⋅ thepirateking22 ⋅ r/factorio ⋅ #fills-6-belts-almost-completely
Enemy is almost within range, but all it can do is watch, day after day, no time for rest...Sep 2018 ⋅ Halke1986 ⋅ r/factorio
The biters are a lot more scary, I almost got totally wiped out, a few times.Jan 2022 ⋅ Josh9251 ⋅ r/factorio
After 95 hours playing and almost 37 hours on this map I finally launched my first rocketNov 2016 ⋅ Padarom ⋅ r/factorio ⋅ #95 #37
After spending almost a week on my RC, making 11k/m BC was just a matter of 3 days!Sep 2023 ⋅ Medium9 ⋅ r/factorio
My first playthrough and the moment when I realized that I will rebuild almost from start (now usingSep 2019 ⋅ Piramidhead ⋅ r/factorio
After almost 410 hours of playing this game (lots of it idle tbh), I finally got mass production andApr 2020 ⋅ frenchtoastfella ⋅ r/factorio ⋅ #lots-of-it-idle-tbh #410
After having played almost 2k hours in mostly vanilla, I dove into Krastorio 2. 30 hours later, I haveMar 2020 ⋅ HopefulObject ⋅ r/factorio ⋅ #30 #2
So after procrastinating almost 100 hours I finally learned the value of trains.Jul 2017 ⋅ volktron ⋅ r/factorio ⋅ #100
Almost 400 hours on this game and this is the first time I've played seriously with biters enabled.Aug 2019 ⋅ metalCactus ⋅ r/factorio ⋅ #400 #500
I ended up building it almost from scratch using KoS's version as an inspiration.Mar 2018 ⋅ JRLanger ⋅ r/factorio ⋅ #Late-Game #1
i think i could improve my train drop offs, well i used to play factorio for almost 300 hrs now but todayJul 2019 ⋅ Stunception ⋅ r/factorio
After almost a million copper wires, even tho it's become a bottleneck I just can't bring myself to upgradeDec 2018 ⋅ craphter ⋅ r/factorio
It's probably horrendously inefficient but I don't care, this is the furthest I've actually got in almostAug 2018 ⋅ pinkshotgun1 ⋅ r/factorio ⋅ #100 #10
I've played factorio for almost 400 hours now, and I've realized that my early game strategy becomesJan 2018 ⋅ sorooshzix ⋅ r/factorio ⋅ #400
Each assembler gets 8 beacons, each beacon gets 8 assemblers, and the copper wire assembler runs at almostFeb 2018 ⋅ lee1026 ⋅ r/factorio ⋅ #8
Since there are 7 science packs instead of 4, here's a new setup that's almost as compact as the oldApr 2017 ⋅ samnrad ⋅ r/factorio ⋅ #only-two-spaces-wider #f #7
Here is my take on the new splitter/sorter, can sort a blue belt with almost no compression loss.Jan 2016 ⋅ Kendrome ⋅ r/factorio ⋅ #r/sorter
However, It is a long, long way away and seems almost impossible to defend. How should I do it?Mar 2021 ⋅ 2144656 ⋅ r/factorio ⋅ #circled-in-red
I've played this game for almost 500 hours and am still god awful at trains.Sep 2019 ⋅ chrisbrazil ⋅ r/factorio ⋅ #500
I'm almost certain the spm will drop in an hour or so because there are shortage everywhereApr 2020 ⋅ lrtDam ⋅ r/factorio ⋅ #tiny #170 #200
Rocket fuel can now be burnt in .13 & trains can go almost twice as far without reloading.Jun 2016 ⋅ StewieGriffin26 ⋅ r/factorio ⋅ #13
After almost 50h I finally automated T3 circuits! (Bob's + full Angel's)Jun 2018 ⋅ Dudu4322 ⋅ r/factorio ⋅ #50 #3
Basic Electronic circuits are almost fully automated too(Just need to bus in tin and lead) How am I doingMay 2018 ⋅ steben64 ⋅ r/factorio ⋅ #Just-need-to-bus-in-tin-and-lead #r/iron #4
I ended up building it almost from scratch using KoS's version as an inspiration.Mar 2018 ⋅ [deleted] ⋅ r/factorio ⋅ #Late-Game #1
This summer when I was enjoying playing Factorio almost last time in this academic year I've spent aboutSep 2020 ⋅ Aleragond ⋅ r/factorio ⋅ #50-60hours
Discussion - Pumps are 100% necessary for any pipeline and should be used almost exclusively.Jan 2021 ⋅ winterbourne ⋅ r/factorio ⋅ #100
Steam says I have almost 700 hours in the game. Have never made one of these.Sep 2020 ⋅ PerrinAybara162 ⋅ r/factorio ⋅ #700
It's almost as big as the Rocket Platform (first time doing a modded run of this game btw)Jul 2022 ⋅ TorreyCool ⋅ r/factorio ⋅ #first-time-doing-a-modded-run-of-this-game-btw
I've played almost 60 hours on the same map. Here's a 50 hour energy graph.Mar 2016 ⋅ Kubrick_Fan ⋅ r/factorio ⋅ #50 #60
(Almost) Six blue belts per train wagon, no bots (prototype)Aug 2017 ⋅ kpreid ⋅ r/factorio ⋅ #prototype #Almost
New player, first factory. biters are almost all blue but my turrets still use piercing rounds. justOct 2020 ⋅ RealRaven6229 ⋅ r/factorio