[Stick Fight: The Game] Miniguns are hard to use
How long would you survive on top of a bunch of trucks in the desert?
[Totally Accurate Battle Simulator] I've been working on creating a better physics animation system for our game, TABS
[Totally Accurate Battle Simulator] War is hell
I added destructible terrain to our game about jumping on trucks, what do you guys think?
A game jam game I made about using nukes to make a business man cannonball through buildings
[Clustertruck] I've been working on some medieval traps for our truck jumping game.
[Clustertruck] I added some giant rolling rocks to our truckformer
I made physics based camera collisions
[Cluster Truck] I just added destructible terrain to our game about jumping on truck
8 months of development comparison. First gif is the games prototype and the second one is the latest build
[Cluster Truck] I totally meant to do that
Dont fall down
We're doing our final release of Air Brawl today! Thank you for all the amazing support! Here are a bunch of steam keys
Give her what she really wants for Valentine's Day.
[???] I made a physics based remake of the old wc3 mod Castle Fight during the weekend
[Highway Fight Squad] Beware of flying trucks
A small side project I've been working on. Download in comments for anyone that wants to try it out.
[Nuclear business] A game jam game I made about using nukes to make a business man cannonball through buildings [xpost from r/gaming]
We just released our game Square Brawl on steam! Here are some keys!
I added destructible terrain to our game about jumping on trucks that we announced here 2 months ago
[Clustertruck] I was working on a special ability and accidentally made this
Kungsgatan 2010 vs 1964
The difference image effects and screen shake makes.
I'm working on some minigun physics for a stickfighting game
Yup, I just did that.
I made some graphical improvements to the game
I'm working on the next world
I just got back from the 48h IGJAM at gamescom where I made a shadow of the colossus inspired doghfighter together with my friends.
August to November progress
I made a physics based remake of the old wc3 mod Castle Fight during the weekend
Some of you asked for more open maps more more trucks. What do you think of this?
I was working on a new ability and accidentally made this
I've started adding some harder levels to my truck jumping game called Clustertruck. I'd love some feeback!
I worked on making the sci fi world look more sci fi. What do you think?
Grab your whips and hats people!
We just got our vive! Lets see what vr trucks are like
Why rocket-jump when you can pillar-jump?
Jump through boulder, fall through tunnel, run away from another boulder.
Giant flying magnets and fans for the sci fi world!
I totally meant to do that
A scene from a game I just started making
[Highway Fight Squad] How long would you survive on the top of a bunch of trucks in the desert?
A level without trucks
We've been working on finally getting a logo for the game! What do you guys think?
Third Air Brawl give away! I will also post riddles containing codes over the next couple of hours. Please let me know if you think I'm spamming you with give aways.
The second half of level 62
Lever controller flamethrowers and an insane jump
What do you guys think about this company logo?
hmmm, what would happen if we put lasers on the trucks?
I made paper trucks!
Reach the truck-goal before the evil super magnet steals it
I've been working on a menu based on the mask think I showed off yesterday
A pretty crazy speedrun I just recorded
This game sometimes makes you feel like the hero in an unrealistic Hollywood action movie
This thing is terrifying
I'm remaking the first world visually. What do you think? Also, sand trails!
I messed around with masks a bit and found a cool way of doing menu transitions
Tesla coils that temporarily electrify trucks
Sky roads + moving blocks
I made some physics based horses!
A gif from my lighting test scene I posted yesterday
What do you guys think of these speed lines?
I totally meant to do that..
I totally meant to do that v2.0
We're back to work! Crystals for the laser world