Since we haven’t had a new F-Zero in ages (except F-Zero 99 of course), I’ve spent +2 years building this antigravity racer as a tribute to the X/GX era. I wanted to share how the Track Editor and Cockpit are coming along with fellow fans!May 12 ⋅ HD_Soft ⋅ r/Fzero ⋅ #except-F-Zero-99-of-course #2
I have spent the last few days adding your feedback: Neon limits, city life, and heavier collisions. What do you think before I release the demo?May 22 ⋅ HD_Soft ⋅ r/Fzero
I’ve spent +2 years developing this Anti-Gravity racer entirely on my Mac M1. What do you think of the performance? (VORTEX-G)Apr 30 ⋅ HD_Soft ⋅ r/macgaming ⋅ #VORTEX-G #2
Vortex-G Demo is out!! An old school Anti-Gravity Racer with a built-in Track Editor!!Jul 7 ⋅ HD_Soft ⋅ r/Fzero
VORTEX-G | Huge update to handling and feel based on your feedback. What do you think now?May 19 ⋅ HD_Soft ⋅ r/Fzero
After 2 years of solo development, I’ve added a Track Editor and real-time cockpit telemetry to my anti-gravity racer, VORTEX-G. I’ve been working on the collision effects and sense of speed—what do you think?May 12 ⋅ HD_Soft ⋅ r/pcgaming ⋅ #2
VORTEX-G Demo is Out!!! An old school Anti-Gravity Racer with up to 12 ships on track and a built-in Track Editor!Jul 7 ⋅ HD_Soft ⋅ r/pcgaming ⋅ #12