[No Spoilers] Riot Games' Arnaud-Loris Baudry told 80 Level about the production process behind Arcane, explained how the city of Piltover and Zaun were made, and shared some details on the upcoming season 2.8mo ⋅ 80lv ⋅ r/arcane
Giulio Marrone Dittli talked about the workflow behind the Arbennian project, explained how the real-time cloth simulation was made, and shared their thoughts on Unreal Engine 5.1yr ⋅ 80lv ⋅ r/unrealengine
Marcus Ottosson talked about the Ragdoll Dynamics' fantastic tool for Maya called Ragdoll, a real-time physics solver that works on transforms, and discussed its capabilities.2yr ⋅ 80lv ⋅ r/Maya
Leif Stalinsky talked about recreating a leopard gecko in 3D and explained how to set up lighting to make the gecko look like it was photographed.3yr ⋅ 80lv ⋅ r/ZBrush
Take a look at this 3D model of little Mo created by Isaac Olander for the series.2yr ⋅ 80lv ⋅ r/FearTheWalkingDead
Autodesk has released Maya 2022.1, the latest version of their 3D modeling and animation software.3yr ⋅ 80lv ⋅ r/Maya