Using a vector to measure an angle relative to the screen / cameraJun 2017 ⋅ plug-100376 ⋅ se/gamedev ⋅ #algorithm #geometry #sprites #libgdx
Calculating the rotational force of a 2D spriteNov 2011 ⋅ jgallant-10728 ⋅ se/gamedev ⋅ #rotation #physics #vector #2d
Controlling roll rotation when travelling along bezier curvesFeb 2015 ⋅ jkh2-11628 ⋅ se/gamedev ⋅ #mathematics #movement #beziers #vector #unity
How to shift a vector based on the rotation of another vector?Nov 2012 ⋅ bpierre-4925 ⋅ se/gamedev ⋅ #html-canvas #vector
Collision Detection/Response in Vector-based levelsMay 2011 ⋅ mpnk121-7375 ⋅ se/gamedev ⋅ #collision-detection #side-scroller #physics #vector
How do I find a point given an angle and distance to it?Nov 2011 ⋅ sven-van-zoelen-6728 ⋅ se/gamedev ⋅ #mathematics #vector #angles #java
How to detect if a ball will collide with another, and the normal vector of the collision?Aug 2014 ⋅ zaaaa-50033 ⋅ se/gamedev ⋅ #collision-detection
How to calculate left/right oriented angle between two 2D vectors?Oct 2014 ⋅ smartk8-34997 ⋅ se/gamedev ⋅ #orientation #vector #angles #c# #2d
Limit rotation heading by cone/angleAug 2012 ⋅ sidar-17256 ⋅ se/gamedev ⋅ #mathematics #movement #vector
How to find point on a circle that's opposite another point?Jul 2014 ⋅ snake22-49339 ⋅ se/gamedev ⋅ #linear-algebra #vector #angles
calculating torque from angular momentum considering inertia momentSep 2015 ⋅ aaron-52139 ⋅ se/gamedev ⋅ #rotation #physics #vector #unity #c#
What is the camera direction vector for an isometric view?Sep 2013 ⋅ smartk8-34997 ⋅ se/gamedev ⋅ #projection #isometric #vector #screen #3d
How does one calculate the surface normal, in 2D collisions?Jan 2017 ⋅ steinlabs-96598 ⋅ se/gamedev ⋅ #mathematics #reflection #normals #vector #2d
Getting an angle in degrees from northApr 2013 ⋅ jack-22249 ⋅ se/gamedev ⋅ #mathematics #vector #angles
Get water flow direction vector from water normal vectorMar 2016 ⋅ ivelate-78363 ⋅ se/gamedev ⋅ #mathematics #geometry #3d
How do I linearly interpolate between two vectors?Oct 2011 ⋅ gilson-10552 ⋅ se/gamedev ⋅ #interpolation #mathematics #vector
How do I create a rocket projectile that is dropped, then accelerates toward the enemy?Oct 2015 ⋅ raildex-57681 ⋅ se/gamedev ⋅ #projectile-physics #rotation #vector
Shooting the bullet out of the gun instead of the camera, yet keeping it accurate with respect to the reticleJan 2014 ⋅ aaron-27417 ⋅ se/gamedev ⋅ #first-person-shooter #vector
Libgdx : point that scrolls on the edge of a circleSep 2014 ⋅ ion-farima-26418 ⋅ se/gamedev ⋅ #mathematics #vector #libgdx #java
What is wrong with my specular phong shadingJun 2014 ⋅ thijser-31811 ⋅ se/gamedev ⋅ #graphics #shaders #normals #opengl #vector
How to calculate if a point is contained in rectangular camera viewport with rotation?Jul 2015 ⋅ pip-30021 ⋅ se/gamedev ⋅ #mathematics #rotation #matrix #vector #camera
Beginner: How do I calculate a vector?Oct 2014 ⋅ test-52563 ⋅ se/gamedev ⋅ #movement #vector #rpg #2d
GLM Velocity Vectors - Basic Maths to Simulate SteeringNov 2013 ⋅ reanimation-38877 ⋅ se/gamedev ⋅ #opengl #glsl
How do I prevent jitter amongst near-stationary physics objects?Jan 2017 ⋅ steinlabs-96598 ⋅ se/gamedev ⋅ #collision-resolution #physics #vector
How do I determine if one polygon completely contains another?Jun 2012 ⋅ user960567-15196 ⋅ se/gamedev ⋅ #collision-detection #geometry #polygon #vector
Vector problem: which one is the left / centre / right one?Aug 2011 ⋅ mac-8275 ⋅ se/gamedev ⋅ #mathematics #vector
Finding coordinate in radiusJul 2015 ⋅ glebati-29086 ⋅ se/gamedev ⋅ #linear-algebra #mathematics #vector
Moving Unit Parallel to Mouse in TBS GameMay 2012 ⋅ wackidev-15949 ⋅ se/gamedev ⋅ #turn-based-strategy #vector #unity
How can I get the normal vector for a plane from a set of vertices?Jun 2017 ⋅ rnewell122-77452 ⋅ se/gamedev ⋅ #mathematics #geometry #normals #vertex #vector
Separating axes theorem problemJul 2017 ⋅ pins-97972 ⋅ se/gamedev ⋅ #separating-axis-theorem #collision-detection #mathematics #vector
calculating the weights for direction vectors to a targetNov 2015 ⋅ cyborg-51699 ⋅ se/gamedev ⋅ #steering-behaviors #mathematics
Moving objects colliding when using unalligned collision avoidance (steering)Mar 2011 ⋅ james-bedford-5740 ⋅ se/gamedev ⋅ #collision-detection #linear-algebra #movement #vector
Tetris - Rotations using Linear Algebra (Rotation Matrices)Apr 2013 ⋅ growler-29842 ⋅ se/gamedev ⋅ #linear-algebra #matrix #vector #java #2d
Scrolling background after firing projectileNov 2016 ⋅ neil-76338 ⋅ se/gamedev ⋅ #projectile-physics #vector
Problems with Raycasting RequirementsDec 2014 ⋅ jekasg-55084 ⋅ se/gamedev ⋅ #raycasting #vector #unity #c#
Using atan2 to calculate angle between two vectorsJan 2014 ⋅ user3150201-40598 ⋅ se/gamedev ⋅ #mathematics #geometry #vector #angles
How can I move a polygon edge 1 unit away from the center?Jul 2012 ⋅ stephen-2260 ⋅ se/gamedev ⋅ #polygon #vector
Find a unit vector exactly halfway between two connected line segmentsJul 2011 ⋅ adam-naylor-778 ⋅ se/gamedev ⋅ #mathematics #c++ #2d
Ball's velocity vector, reflect against a pointDec 2015 ⋅ mitsosp-31832 ⋅ se/gamedev ⋅ #collision-resolution #transformation #vector
Need the co-ordinates of innerPolygonApr 2012 ⋅ user960567-15196 ⋅ se/gamedev ⋅ #mathematics #algorithm #vector #c++ #xna
Texturing 2D vectorial terrain (or simply masking texture)Mar 2013 ⋅ v-m-19394 ⋅ se/gamedev ⋅ #farseer-physics-engine #xna
How to vectorize a raster image edges into SVG paths?Jan 2014 ⋅ kaelan-cooter-41245 ⋅ se/gamedev ⋅ #procedural-generation #image-processing #terrain #maps
Finding closest object to a location within a specific perpendicular distance to direction vectorJul 2012 ⋅ sniper-17789 ⋅ se/gamedev ⋅ #mathematics #vector #c# #3d
Checking if a vector is contained inside a viewing frustumJun 2014 ⋅ bilal-ayub-48486 ⋅ se/gamedev ⋅ #intersection #3d
I need to find intersection point of a vector in an axis aligned rectangleJun 2016 ⋅ can-tecim-86025 ⋅ se/gamedev ⋅ #intersection #c++ #cocos2d-x
Vector math to calculate the rotation and drift of a tectonic plate?Jan 2016 ⋅ tim-78306 ⋅ se/gamedev ⋅ #procedural-generation #mathematics #vector
How can I calculate the U,V texture coordinates on a disk at infinity given only a view vector and aDec 2015 ⋅ stix-74246 ⋅ se/gamedev ⋅ #raytracing
Intelligently move aircraft using curvesApr 2014 ⋅ jkh2-11628 ⋅ se/gamedev ⋅ #mathematics #movement #vector #unity #c#
Rotate Camera as an Object ManoeuvresDec 2013 ⋅ reanimation-38877 ⋅ se/gamedev ⋅ #vector #camera #c++