How can I create a height-based volumetric fog?Jul 2017 ⋅ candid-moon-93428 ⋅ se/gamedev ⋅ #rendering #shaders #unity #fog
Best technique to create oldschool (fake 3D) racing game?Feb 2013 ⋅ badmintoncat-7681 ⋅ se/gamedev ⋅ #rendering #racing #3d
How to render realistic ice?Mar 2012 ⋅ daniel-pendergast-4306 ⋅ se/gamedev ⋅ #rendering #graphics #shaders #unity #glsl
Why are some games using some dithering pattern instead of traditional alpha for transparency?Jan 2013 ⋅ tigrou-13303 ⋅ se/gamedev ⋅ #transparency #rendering #textures #alpha
2D scene graph not transforming relative to parentSep 2012 ⋅ dr-denis-mccraclejizz-14243 ⋅ se/gamedev ⋅ #architecture #scene-graph #rendering #xna #c#
Incorrect lighting results with deferred renderingOct 2013 ⋅ lasse-32955 ⋅ se/gamedev ⋅ #lighting #opentk #glsl
How to project a foam trail on dynamically changing meshFeb 2015 ⋅ dimitri-mx-26227 ⋅ se/gamedev ⋅ #rendering #unity #c#
pre-rendering light on texture based on bump mapFeb 2014 ⋅ zehelvion-17080 ⋅ se/gamedev ⋅ #rendering #lighting #textures #bump-map
Mobile 3D engine renders alpha as full-object transparencyApr 2012 ⋅ nils-munch-7746 ⋅ se/gamedev ⋅ #transparency #rendering #3d
Rendering only a part of text FTGL, OpenGLNov 2012 ⋅ piotr-chojnacki-23193 ⋅ se/gamedev ⋅ #opengl #fonts #c++ #gui
Rendering a distant star field in Unity using a separate camera for near starsMay 2016 ⋅ marsyeti-79031 ⋅ se/gamedev ⋅ #unity #3d-meshes
Complex shading using one single (small) textureJun 2012 ⋅ teodron-14354 ⋅ se/gamedev ⋅ #normal-mapping #rendering #shaders #udk
Rendering order for units behind objects?Aug 2014 ⋅ anders-50161 ⋅ se/gamedev ⋅ #projection #rendering #objects
Where should I put my mob rendering code?Feb 2013 ⋅ pangaea-18151 ⋅ se/gamedev ⋅ #architecture #rendering #lwjgl #java
How to make natural looking voxelJan 2015 ⋅ kaarez-57206 ⋅ se/gamedev ⋅ #terrain-rendering #rendering #voxels #opengl
What is the universal Distance Point for human vision?Jul 2017 ⋅ your-friend-104509 ⋅ se/gamedev ⋅ #augmented-reality #virtual-reality #rendering
Can someone explain dual contouring?Sep 2014 ⋅ soapy-12546 ⋅ se/gamedev ⋅ #mathematics #rendering #voxels
In a graph-based material system, how can I support a variety of input and output types?Dec 2014 ⋅ mrkatswordfish-18736 ⋅ se/gamedev ⋅ #rendering #materials #shaders
How would I setup fog to follow a players coordinates?Apr 2011 ⋅ molmasepic-6275 ⋅ se/gamedev ⋅ #rendering #opengl #c++
How can I draw a quad in wireframe with modern OpenGL, without rendering the interior bisecting edge?Dec 2013 ⋅ concept3d-5440 ⋅ se/gamedev ⋅ #geometry-shader #geometry #opengl
With what projection matrix should I render a portal to a texture?Feb 2014 ⋅ tom-26317 ⋅ se/gamedev ⋅ #rendering #textures #portals #opengl
Rendering after interpolating, renders inside/outside other objectsSep 2014 ⋅ bunglebonce-22241 ⋅ se/gamedev ⋅ #collision-resolution #collision-detection #interpolation #lerp
How can I reduce the draw calls in a split screen game?Mar 2016 ⋅ evorlor-41345 ⋅ se/gamedev ⋅ #performance #rendering #batching #unity
Why is quad rendered at the center (0,0) instead of top left when using orthographic projectionMar 2016 ⋅ dave23rave-81118 ⋅ se/gamedev ⋅ #rendering #sharpdx #c# #directx11 #2d
Drawing multiple triangles at once isn't workingOct 2012 ⋅ deukalion-17382 ⋅ se/gamedev ⋅ #triangles #rendering #editors #shape #xna
Sprites rendering blurry with velocityDec 2012 ⋅ ashes999-1929 ⋅ se/gamedev ⋅ #monogame #graphics #xna
What are these rendering artifacts and how can I fix them?Jan 2012 ⋅ john-gietzen-3022 ⋅ se/gamedev ⋅ #xna
Geometry shader wireframe not rendering correctly GLSL/OpenGL/C++Feb 2017 ⋅ charlie-73284 ⋅ se/gamedev ⋅ #opengl #glsl #c++
How to compute the 2D equations of 3D circular arcs?Apr 2012 ⋅ steven-lu-6215 ⋅ se/gamedev ⋅ #perspective #projection #rendering #curves #html5
Rendering skybox in first person shooterFeb 2011 ⋅ brainydexter-4638 ⋅ se/gamedev ⋅ #terrain-rendering #rendering #camera #sky
How would I determine whether or not to render the player over or behind a tree in a 2d top down gameDec 2016 ⋅ zimri-leisher-95464 ⋅ se/gamedev ⋅ #rendering #tile #2d
How to determine the visibility of a single vertex, given a viewpoint?Jun 2014 ⋅ ela782-48434 ⋅ se/gamedev ⋅ #visibility-determination #depth-buffer #projection #rendering #3d
How to reduce lag when rendering 40,000 sprites in Unity?May 2017 ⋅ timo-100767 ⋅ se/gamedev ⋅ #frame-rate #rendering #textures #unity #2d
How to implement marching cube algorithm for rendering cloudsJul 2013 ⋅ jhyap-33229 ⋅ se/gamedev ⋅ #marching-cubes #c# #directx9
Unity3D: How to convince the user of objects moving closer with layering?Mar 2016 ⋅ marsyeti-79031 ⋅ se/gamedev ⋅ #rendering #graphics #unity
Terrain & Multi-TexturingMar 2014 ⋅ vallentin-34057 ⋅ se/gamedev ⋅ #rendering #textures #terrain #opengl #c++
How to prevent underwater sight in gamesJun 2013 ⋅ liquidfeline-23916 ⋅ se/gamedev ⋅ #terrain-rendering #rendering #water #3d
Drawing a circle in OpenGL ES Android, squiggly boundaries Mar 2012 ⋅ ladiesman217-14558 ⋅ se/gamedev ⋅ #opengl-es #rendering #android #circle
Failing Screen Resize MethodJun 2014 ⋅ strongjoshua-47992 ⋅ se/gamedev ⋅ #spritebatch #rendering #libgdx #java
Isometric 3D grid - what order do I render elements in the grid?Aug 2015 ⋅ mouseas-11018 ⋅ se/gamedev ⋅ #rendering #isometric #java
How to render polygons of arbitrary shape?Jun 2013 ⋅ tofu-craving-redish-bluedragon-13792 ⋅ se/gamedev ⋅ #rendering #polygon #shape #2d
Multithreaded Game LoopAug 2015 ⋅ liess-jemai-33820 ⋅ se/gamedev ⋅ #multithreading #rendering #opengl #c++
What Shading/Rendering techniques are being used in this image?Oct 2013 ⋅ rhakiras-36522 ⋅ se/gamedev ⋅ #graphics-programming #post-processing #rendering #shaders #opengl
Sprites are sometimes blurry in FlashMar 2011 ⋅ tim-cooper-2971 ⋅ se/gamedev ⋅ #rendering #sprites #flash #blur
What exactly causes a surface to overlap another?Apr 2011 ⋅ pimvdb-6341 ⋅ se/gamedev ⋅ #rendering #3d
Rendering oily/polluted water?Nov 2013 ⋅ robert-fraser-1553 ⋅ se/gamedev ⋅ #graphics #shaders #effect #water #hlsl
The better performance in occlusion culling, plane or quad?Jan 2016 ⋅ mahdi-78111 ⋅ se/gamedev ⋅ #triangles #rendering #culling #quads #unity
Rendering a lot of Models at once with XNAJan 2012 ⋅ tipx-2839 ⋅ se/gamedev ⋅ #optimization #rendering #models #xna #c#
How can I acheive a smooth 2D lighting effect?Oct 2012 ⋅ cyral-13911 ⋅ se/gamedev ⋅ #rendering #lighting #shaders #xna #c#
How to render water reflections on multiple heightsJan 2016 ⋅ ivelate-78363 ⋅ se/gamedev ⋅ #reflection #rendering #voxels #opengl #water
What rendering techniques would I use to draw a drop shadow effect for cards in a card game?Dec 2011 ⋅ jmasterx-3874 ⋅ se/gamedev ⋅ #fragment-shader #algorithm #shaders #shadows
How to maintain char widths of non-monospace fonts?May 2017 ⋅ daintycode-100422 ⋅ se/gamedev ⋅ #spritefont #rendering #fonts
Where can I find a BRDF reference implementation?Oct 2011 ⋅ bobobobo-998 ⋅ se/gamedev ⋅ #raycasting #reflection #rendering
Drawing entities in an isometric engineSep 2013 ⋅ munchface-34790 ⋅ se/gamedev ⋅ #rendering #isometric
How to render a pseudo-3D view like in the game Biosys (1999)?Mar 2015 ⋅ smig-27558 ⋅ se/gamedev ⋅ #rendering #3d
Understanding and editing HDR light environments in PhotoshopApr 2014 ⋅ phrogz-4189 ⋅ se/gamedev ⋅ #rendering #lighting #hdr #3d
Not repeating background in platformerFeb 2013 ⋅ eleven-18740 ⋅ se/gamedev ⋅ #architecture #rendering #mobile #opengl #libgdx
My transparent objects overwrite opaque objects depth and always draw on top?Jul 2012 ⋅ user1423893-17744 ⋅ se/gamedev ⋅ #depth-buffer #rendering #xna #c#
Choosing the correct isometric character facing directionMar 2013 ⋅ nick-27603 ⋅ se/gamedev ⋅ #coordinates #rendering #isometric