r/mapmaking #OC

About 208 results (0.01 seconds)
13 images
7 images
18 images
  • The World of Tessera
  • Panel 1 — The Nine Northern Seas, where icy, cold waters surge and swell, and time goes by at a glacial pace.
  • Panel 2 — The Nine Northern Seas, where icy, cold waters surge and swell, and time goes by at a glacial pace.
  • Panel 3 — The Nine Northern Seas, where icy, cold waters surge and swell, and time goes by at a glacial pace.
  • Panel 4 — The Nine Northern Seas, where icy, cold waters surge and swell, and time goes by at a glacial pace.
  • Panel 5 — The Middle Waters, where calm, temperate water lap against the shore of Tessera's largest cities. This is the first map I made for my players!
  • Panel 6 — The Middle Waters, where calm, temperate water lap against the shore of Tessera's largest cities. First of three "expansion maps" I made for my playgroup.
  • Panel 7 — The Middle Waters, where calm, temperate water lap against the shore of Tessera's largest cities. Second of three "expansion maps" I made for my playgroup.
  • Panel 8 —The Middle Waters, where calm, temperate water lap against the shore of Tessera's largest cities. Third of three "expansion maps" I made for my playgroup.
  • Panel 9 —The Torrid Drifts of the South, where warm, languid waters become sudden storms, and time accelerates the closer one gets to the Split Lands of Yttrebion.
  • Panel 10 — The Torrid Drifts of the South, where warm, languid waters become sudden storms, and time accelerates the closer one gets to the Split Lands of Yttrebion.
  • Panel 11 — The Torrid Drifts of the South, where warm, languid waters become sudden storms, and time accelerates the closer one gets to the Split Lands of Yttrebion.
  • Panel 12 — The Torrid Drifts of the South, where warm, languid waters become sudden storms, and time accelerates the closer one gets to the Split Lands of Yttrebion.
  • A close-up showing the patches process more closely. These replace some bad pen work, and I added a lagoon city in the southern patch.
  • Another close-up of a patch in progress. This replaces an empty desert landscape with one that is much more detailed and to my liking.
  • Similar to before, this patch adds many new elements to a previously dull area, while also allowing me to tackle name changes that I wanted to institute.
  • This canal patch is somewhat based on The Canal of the Pharaohs connecting the Nile to the Red Sea in antiquity, only on a much grander scale.
3 images
5 images
5 images
2 images
Some images or videos are hidden because they can no longer be found or have been removed by the file host ()