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The World of Tessera
Panel 1 — The Nine Northern Seas, where icy, cold waters surge and swell, and time goes by at a glacial pace.
Panel 2 — The Nine Northern Seas, where icy, cold waters surge and swell, and time goes by at a glacial pace.
Panel 3 — The Nine Northern Seas, where icy, cold waters surge and swell, and time goes by at a glacial pace.
Panel 4 — The Nine Northern Seas, where icy, cold waters surge and swell, and time goes by at a glacial pace.
Panel 5 — The Middle Waters, where calm, temperate water lap against the shore of Tessera's largest cities. This is the first map I made for my players!
Panel 6 — The Middle Waters, where calm, temperate water lap against the shore of Tessera's largest cities. First of three "expansion maps" I made for my playgroup.
Panel 7 — The Middle Waters, where calm, temperate water lap against the shore of Tessera's largest cities. Second of three "expansion maps" I made for my playgroup.
Panel 8 —The Middle Waters, where calm, temperate water lap against the shore of Tessera's largest cities. Third of three "expansion maps" I made for my playgroup.
Panel 9 —The Torrid Drifts of the South, where warm, languid waters become sudden storms, and time accelerates the closer one gets to the Split Lands of Yttrebion.
Panel 10 — The Torrid Drifts of the South, where warm, languid waters become sudden storms, and time accelerates the closer one gets to the Split Lands of Yttrebion.
Panel 11 — The Torrid Drifts of the South, where warm, languid waters become sudden storms, and time accelerates the closer one gets to the Split Lands of Yttrebion.
Panel 12 — The Torrid Drifts of the South, where warm, languid waters become sudden storms, and time accelerates the closer one gets to the Split Lands of Yttrebion.
A close-up showing the patches process more closely. These replace some bad pen work, and I added a lagoon city in the southern patch.
Another close-up of a patch in progress. This replaces an empty desert landscape with one that is much more detailed and to my liking.
Similar to before, this patch adds many new elements to a previously dull area, while also allowing me to tackle name changes that I wanted to institute.
This canal patch is somewhat based on The Canal of the Pharaohs connecting the Nile to the Red Sea in antiquity, only on a much grander scale.
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