Been working on a procedural terrain generator using the RMC & Fast Noise plugins. Here are some island generation outputs!1yr ⋅ hippowombat ⋅ r/unrealengine
FREE: Material-driven shorelines using distance field data (link in comments)4yr ⋅ hippowombat ⋅ r/unrealengine
After like 2 weeks and probably some overcomplication, I present: basebuilding7yr ⋅ hippowombat ⋅ r/unrealengine
Blueprint powered procedural terrain generation is now possible in UE4 4.205yr ⋅ hippowombat ⋅ r/unrealengine
Working on a MP asset, I realized a few color tweaks let me make a RiME inspired thing6yr ⋅ hippowombat ⋅ r/unrealengine
Yesterday I completed my first 72 hour fast, I lost 6 pounds and I feel awesome! https://t.co/QN60p0a7Rw5yr ⋅ hippowombat ⋅ r/fasting
Even just in-game, there are so many dramatic, interesting frames that beg to be captured5yr ⋅ hippowombat ⋅ r/reddeadredemption
Pro tip: disable collisions when using vinterpto to player position.7yr ⋅ hippowombat ⋅ r/unrealengine
Happy #screenshotsaturday, here's some basebuilding footage from my game, rrerr7yr ⋅ hippowombat ⋅ r/IndieDev