Subculture DLC hint?
I cracked the code for large buildings like the International Airports. Soon modders can create 1:1-Versions of the largest airports in the world :)
Brick Road Texture Experiment
New feature of Network Skins coming soon...
Working on a building themes mod (per district/city). Here is the GUI!
Coming soon: No more blue, yellow, pink and green roofs!
Network Extensions just added 1-cell roads! I think they deserve a donation!
Space-saving (and cheap?) highway intersection for turning highways – how would you name it?
Working on a mod to adjust shadow intensity
Japanese Mountain Town with Cherry Tree Roads
Something is wrong in this picture
Isometric Night Shot of my island nation
How to make quays nicer...
The ULOD mod now allows you to increase decal render distance to up to 100km. Thanks to CO for adding this possibility! They are listening!
Sunken Single Point Urban Interchange (without terraform mod)
Modding Experiment: Selectable Road Trees/Street lights/Props
Larger Building Footprint Mod coming soon :)
Building Themes was updated for Green Cities + new feature: Plop button in theme manager
Elevated Train Station Night Scene
I'm having fun with the new transit lines :)
Building Themes: New features coming soon!
Mod Idea: TM:PE pedestrian crossing control with proper textures
[WIP] Mod to disable certain growables per theme
Does this look like a level 1 or level 5 neighbourhood? (Testing the new Building Themes dev version)
First version of Texture Replacer almost ready for release. Looking for talented texture artists!
Editing Heightmaps with GIMP? Use the 2.9 dev version. It comes with 16-bit precision, which is the recommended format for C:S heightmaps
City Life in Koko Head (O'ahu)
This script helps you to find growable assets which are never used in your city (to reduce loading times)
Tree I am working on
Koko Head (20k)
[WIP] Custom Street Light Assets: What kind of lights would you like to see?