How about this for an icon for this sub?
Reworking my minimap
Ability showcase: Walljump into meteor dive, into a dash to superdash, canceled with a flip kick
Before and After lighting effects
Wasted more time than I'd imagine...
Some Attack/Spell animations - mostly made using the particle system
Hi! Check out my bullet-hell endless runner where you LITERALLY ascend the leaderboard!
Added the Falcon Knee. Enjoy before I get a C&D from Nintendo.
New Lighting System!
Added Savegames to my game
It's a small thing, but airbursts on some attacks really help sell them.
ASCII book animation and crafting recipes (Stone Story RPG)
Party management in my monster collecting game
CPU isn't happy with my cheap tactics
Showing off our hitbox manager
new parallax effect
[Pixel Art] does anyone need sprites?
How to make a grid snapping cursor in Unity
The Most Important Gaming Platforms !
Pallas the Skinless, a boss in our ASCII-animated game, Stone Story RPG
Testing interactions between the main character and creatures.
Lightning Bolt! Lightning Bolt! Lightning Bolt! Lightning Bolt! Lightning Bolt! Lightning Bolt! Lightning Bolt! Lightning Bolt!
Now you see me, now you don't~ (Stone Story RPG)
How to create a shader for pickable/interactive objects (full shader in the comments)
Oh Boy! Oh Boy! Oh Boy!
Played around with destructable boxes and a new jumping attack. #PocketBarbarian
ASCII-Animated Waterfall (Stone Story RPG)
that's so true...that it hurts
Monster Sanctuary (Monster taming Metroidvania) demo released!
Proud of this 2D water effect shader! It only uses 1 texture, has 2 depth caustics with parallax and more!
Looking at old designs makes you see how far you’ve gone!
Fighting the Nagaraja, a boss in our ASCII-animated game, Stone Story RPG
I don't know what I'm making.
Added a parry mechanic. Not quite sure how to balance or trigger it yet.
Parallax effect (Tutorial in comments)
First early gameplay footage of Pocket Barbarian, what do you think? Need feedback!
[WIP] FrogKnight : Tongue-copter
Crafting animation and UI for our ASCII-based game
Screenshot of a yet untitled project I've been working on for a while now.
How to zoom smoothly in Unity (GIF)
[WIP] FrogKnight Progress
It's not alot, but I'm super happy with how my room switching ended up looking!
ASCII-based environmental animation from our game, Stone Story RPG
Can we get an icon too?
Experimenting with a playable menu screen where you're chained in place until you press the start button
Working on a little pixel fellow called floppy.
QOL update: you can cancel an attack with a backwards dash too!
Mostly finished with these menu interactions and transitions. Would appreciate any feedback you have :)
Some rope bridge physics
ASCII-animated item fusion mechanics (Stone Story RPG)
Unity Tip 31: MinMax Attribute (Code in the comments)
A prototype of the 2D combat for a game I started this weekend.
Got some parallax scrolling in our main menu, result is really nice.
Here people are showing amazing prototypes and then...
I recreated this simple game called HousePaint in Unity :) (Link in Description)
Uploaded this to the 3D reddit page before realizing this page existed. It's the first iteration of boss battles and I'm pretty happy for a version one
Short gif from one of our game's Animated cutscenes.
Progress on my 2D Surfing Game
Each room in our game has a randomization system to periodically freshen up the environment. :) Here's a look at the Alchemist's Dungeon, oh, and a new Pirate Outfit for Birdie!
First pass on Inventory UI for our Open-Source game.
Prototype - Improving mechanics and testing them on a dummy level! What do you think?
Graphy has WON the Best Development Tool prize in the Unity Awards 2018!!! I wanted to thank all of you who voted, you made this possible! :)
Fighting my mini boss using only a shield
Dialogue system is progressing and ready to fuel up story and quests!!🎮
Pixboy can FLY!
LOCOM - physics based platformer without walking
We created a cozy festival with tilemapping!
Bouncy platforms with different easing functions.
Currently making a game... emmmm, not sure what to think about the art, what do you think ?
How to simulate a 3D puzzle in 2D. Believe me the irony is not lost on me, but I'm using Unity2D and I'm sticking with it!
Unity Tip 28: Hierarchy Organization
Got some great feedback here on an earlier post. Had a go at implementing some of the ideas. Thoughts??
Think I'm nearly done with this comic book-inspired UI. Any suggestions?
Would like to share the process of the Death Knight, a character from my indie game.
Bunch of new stuff for #pocketbarbarian
Taking a boat ride.
This is how multiple states for each room (level) will look like in our game! What do you think?
Rotating-puzzle-platforms in Pixboy :)
finally reached the right colors 😭
Nothing personal kid
Pretty happy with the current state of our tilemap editor
How to create UI for all Resolutions in Unity
At least it's starting to look like a game :)
Unity tip n° 21 - Set Console Window Log Entries
Implemented a gold rain to visualize your income from a wave
Cloning Pokemon Silver in Unity
Graphy, one of the most complete FPS Counters for Unity, and FREE, is now more featured packed and stable than ever!
Two week's progress! Still needs a name.
2D Building / Crafting System Prototype + Procedural Generation
Behind the scenes look at our parallax system.
Duality - Short puzzle game I made for itch.io weekly game jam #76
Attempted to up the juiciness of death in Cloak and Dasher. What do you think?
Working on a topdown local Multiplayer mode, here is the main mechanic. One player's a thief, one's a guard.
First time creating fire. What do you think?
Attack animations from a game I am making, what do you guys think?
Progress on Frognite, a Link's Awakening tribute (Not a definitive title)
Working on new lantern effects
That feeling of having a boss finished...
Jetpack + Grappling gun is not a very good idea
The third try on a space background.
How to make a Tooltip (Unity Tutorial in Comments)
My first project! Simple Jumper game
How to make a Simple Minimap (Unity Tutorial in Comments)
First draft of the bite mechanic. What do you think?
Took a pause from gameplay work this week... implemented a pause menu into my ARPG Adeona!
Finally got my grappling hook gun (kinda) working!
Added new level theme to Pixboy. Welcome to Ice Lands!
Just finished implementing rocket launcher
Monster Sanctuary KS + new demo
How can I achieve this effect with a shader rather than a mask?
Death Boss Spawn (Updated) - Polterheist.
Graphy has gone from Paid, to Free, to Open Source, to Nominated for the Best Development Tool for the Unity Awards 2018. I couldn't be more proud of the tool this incredible community has helped me build over the last few months. Links in the comments :)
Working on a menu and transition system for Battle Pals!
Sea exploration in my pirate/fantasy game
Compute shader at its best
Sometimes you have to landscape the yard before you get to game dev... attackable objects and sword attacks are now in my Zelda-like game Adeona!
Adeona is a Zelda-like Action RPG I've been working on for my first true Unity game. Got Async scene transitions working!
I made a small game today
I've been working all week adding suggestions from people on here, Video Soon
Potion crafting is a big part of Stone Story RPG! One of the recipes you can cook up is the Berserk Potion, which drastically raises your character's attack speed. Go even further beyond!
14 y/o developer here, I started this game prototype a few days ago and I think it could be fun :)
Been following this subreddit for a while, finally making my first game!
I just finished Homework Monster behavior :) What do you guys think?
My first unity mini game's first level is complete, taken me 9 months but I'm proud :D
Just finished my 2D Android game and I really wanted to share it! Here's gameplay GIF
Instead of using particle systems to create effects for my game, I've decided to do them the old fashioned way. What do you think?
GIF of our physics based player character, animated using Anima2D
The Charon, a lonely creature whose sole purpose is to guide travelers through the River of Souls.
Doesn't compare to most progress posts here but I'm proud of my wandering butterfly's!
Text effects for my new open source Unity Dialogue System
Keep developing nature. What do you think about? • More details r/lightsword
Wanted to share our art studio's recent artwork. What do you think?
Destructible terrain using Unity Tilemap system
Cinematic Bars (Tutorial in comments)
Our first game, of Gods and Men: The Daybreak Empire, has just been released for PC!
Finally finished implementing the movement system for my underwater roguelike
Archers and flying swords and stuff! (Totally got this clip the first try)
Added a little priest to the game. What do you think?
Hey guys, I'm working on a little roguelike game about an antivirus!
I made a dynamic blood system in my game, which let's you make quite a mess!
Added some particles for when you choose the random button. A bit to much?
Doesn't matter how fast you punch, he'll block them!
Just made this tiny showcase scene.