How about this for an icon for this sub?
Ability showcase: Walljump into meteor dive, into a dash to superdash, canceled with a flip kick
Reworking my minimap
Before and After lighting effects
Wasted more time than I'd imagine...
Hi! Check out my bullet-hell endless runner where you LITERALLY ascend the leaderboard!
Some Attack/Spell animations - mostly made using the particle system
Added the Falcon Knee. Enjoy before I get a C&D from Nintendo.
I made DualShock4 pixelart for UI :) Use it if you want :)
Silly game I'm doing for a gamejam, turned out kinda epic
New Lighting System!
A casual scene from the game I'm working on
We're adding more furnitures to our Tiny Shop game! I love drawing them so much!
Didn't want to animate plants by hand, so bought JuiceFx and made a little wind animation for them, randomized starting frame and this is what I got in about an hour.
Our ASCII-animated game makes heavy use of parallax effects to convey a greater sense of depth (Stone Story RPG)
Added Savegames to my game
ASCII book animation and crafting recipes (Stone Story RPG)
It's a small thing, but airbursts on some attacks really help sell them.
Party management in my monster collecting game
CPU isn't happy with my cheap tactics
It's oddly satisfying to paint grass using random tiles.
Scene from a game I am creating.
My little Unity game for masochists
Merry Christmas. Have a ladder combo.
[Pixel Art] does anyone need sprites?
How to make a grid snapping cursor in Unity
The Most Important Gaming Platforms !
Figured out a technique for sort of pixel art looking water. This is using a static water sprite and a distortion shader on top of it.
ASCII-animated particle effects
new parallax effect
Our strange 2.5D exploration game is out today!
Pallas the Skinless, a boss in our ASCII-animated game, Stone Story RPG
Showing off our hitbox manager
Lightning Bolt! Lightning Bolt! Lightning Bolt! Lightning Bolt! Lightning Bolt! Lightning Bolt! Lightning Bolt! Lightning Bolt!
A procedural effect that's going to be used for traveling between certain floors
Now you see me, now you don't~ (Stone Story RPG)
We often get asked why we built our ASCII game, Stone Story RPG, in Unity instead of within a terminal. A big reason is particle systems!
Testing interactions between the main character and creatures.
Newest virus sprite animation in HackRack. The harvester can absorb data to make itself stronger.
Every single time.
that's so true...that it hurts
Oh Boy! Oh Boy! Oh Boy!
Homing projectiles with pixel perfect trails!
How to create a shader for pickable/interactive objects (full shader in the comments)
ASCII-Animated Waterfall (Stone Story RPG)
Working on a Combat System for my 2D Metroidvania
Played around with destructable boxes and a new jumping attack. #PocketBarbarian
Fire Animation - Pixel Art FX Sprites 🔥 v 1.0 RELEASED!
2D Pixel Art Asset Pack - Oak Woods RELEASED!
Trying to make an interesting loading screen for my RPG... What do you think?
I made a free UI icon pack, and wanted to share them with you!
Looking at old designs makes you see how far you’ve gone!
Monster Sanctuary (Monster taming Metroidvania) demo released!
Medieval Castle Interior
Proud of this 2D water effect shader! It only uses 1 texture, has 2 depth caustics with parallax and more!
Added a parry mechanic. Not quite sure how to balance or trigger it yet.
I don't know what I'm making.
Fighting the Nagaraja, a boss in our ASCII-animated game, Stone Story RPG
Attack animation for the Bardiche, a new weapon in our upcoming content update (Stone Story RPG)
Simple 2D Enemy Patrol in Unity
[WIP] FrogKnight : Tongue-copter
First early gameplay footage of Pocket Barbarian, what do you think? Need feedback!
Parallax effect (Tutorial in comments)
Singled Out - my GMTK jam Top 20 game - coming soon to Steam!
Worked almost nonstop on this inventory for 2 days but super happy it's mostly done!
Screenshot of a yet untitled project I've been working on for a while now.
FREE Stylized Beer Icons! https://assetstore.unity.com/packages/2d/gui/icons/fantasy-medieval-beer-icons-147955
How to zoom smoothly in Unity (GIF)
Crafting animation and UI for our ASCII-based game
Mixing traditional animation with particle FX to create a Fire effect, feels pretty good!
It's not alot, but I'm super happy with how my room switching ended up looking!
Experimenting with a playable menu screen where you're chained in place until you press the start button
One of the more amusing bugs I dealt with today spawns a lot more magic missiles than I wanted - Resulted in a cool and overpowered effect.
ASCII-based environmental animation from our game, Stone Story RPG
[WIP] FrogKnight Progress
Working on a little pixel fellow called floppy.
QOL update: you can cancel an attack with a backwards dash too!
Can we get an icon too?
Mostly finished with these menu interactions and transitions. Would appreciate any feedback you have :)
ASCII-animated item fusion mechanics (Stone Story RPG)
some sprite shader effects in unity3d. what do you think of it ?
Some rope bridge physics
Unity Tip 31: MinMax Attribute (Code in the comments)
A prototype of the 2D combat for a game I started this weekend.
Got some parallax scrolling in our main menu, result is really nice.
Here people are showing amazing prototypes and then...
ASCII Scorpion Enemy (Stone Story RPG)
Working on a light flicker effect using the new LWRP! What do you think so far?
It turns out using 2D occlusion in a 3D world looks super cool
Uploaded this to the 3D reddit page before realizing this page existed. It's the first iteration of boss battles and I'm pretty happy for a version one
I could play with this all day :D New animation for spawning Bricko Wall! What do you think?
Progress on my 2D Surfing Game
Each room in our game has a randomization system to periodically freshen up the environment. :) Here's a look at the Alchemist's Dungeon, oh, and a new Pirate Outfit for Birdie!
First pass on Inventory UI for our Open-Source game.
Prototype - Improving mechanics and testing them on a dummy level! What do you think?
Fighting my mini boss using only a shield
Dialogue system is progressing and ready to fuel up story and quests!!🎮
Pixboy can FLY!
LOCOM - physics based platformer without walking
We created a cozy festival with tilemapping!
Working on the design of my sci-fi adventure's underwater exploration areas. How's it looking so far?
We added online multiplayer to our 4 player slo-mo shooter
Bouncy platforms with different easing functions.
One year ago I set out to make my first game... It's been a crazy experience and has been way harder than I expected. But I can't wait to finally share it with you soon. :)
Year of the Rat? We're waiting for the Year of the Snake. (Stone Story RPG)
Currently making a game... emmmm, not sure what to think about the art, what do you think ?
Unity Tip 28: Hierarchy Organization
Got some great feedback here on an earlier post. Had a go at implementing some of the ideas. Thoughts??
Think I'm nearly done with this comic book-inspired UI. Any suggestions?
Would like to share the process of the Death Knight, a character from my indie game.
Bunch of new stuff for #pocketbarbarian
Taking a boat ride.
This is how multiple states for each room (level) will look like in our game! What do you think?
Rotating-puzzle-platforms in Pixboy :)
finally reached the right colors 😭
Nothing personal kid
Pretty happy with the current state of our tilemap editor
How to create UI for all Resolutions in Unity
At least it's starting to look like a game :)
Implemented a gold rain to visualize your income from a wave
Cloning Pokemon Silver in Unity
Graphy, one of the most complete FPS Counters for Unity, and FREE, is now more featured packed and stable than ever!
Two week's progress! Still needs a name.
2D Building / Crafting System Prototype + Procedural Generation
Behind the scenes look at our parallax system.
Duality - Short puzzle game I made for itch.io weekly game jam #76
I'll SUH-MASH IT WITH A HAMMA! (Stone Story RPG)
Attempted to up the juiciness of death in Cloak and Dasher. What do you think?
Working on a topdown local Multiplayer mode, here is the main mechanic. One player's a thief, one's a guard.
First time creating fire. What do you think?
Attack animations from a game I am making, what do you guys think?
Barbershop in Football Story game - how to choose a haircut guide :)
Progress on Frognite, a Link's Awakening tribute (Not a definitive title)
It was surprisingly difficult to pull off 2d tilemaps that act like 3d terrain (occlusions & collisions). Link to a short clip showing how this is achieved in the description.
Working on new lantern effects
Made this semi physics based spider character. Still trying to figure out what type of game it belongs in.
That feeling of having a boss finished...
Before Stone Story RPG, Pyramid Builder experimented with ASCII animations!
Jetpack + Grappling gun is not a very good idea