My 2nd game has sold around 9000 copies in under 3 days - 15 times more than my first game has sold in over a year!5mo ⋅ smidivak ⋅ r/IndieGaming
Game in development - To those who love the cow - Work in Progress - Love to hear feedback !10mo ⋅ nogias_dev ⋅ r/IndieGaming
How do you like the design of a new enemy for our next game? We like to call her The Witch1yr ⋅ Madraspl ⋅ r/IndieGaming
I finally added movement to the boat in my game! And cool ripples 😎4mo ⋅ LenteGameDev ⋅ r/IndieGaming
Being an indie game dev; When people openly want to pirate your game and let you starve 🏴☠️😭6mo ⋅ AstridMie ⋅ r/IndieGaming
Following suggestions and feedback from various parties, we are completely changing the art direction for our RPG adventure Trip the Ark Fantastic. What do you guys think?1yr ⋅ n1ght_watchman ⋅ r/IndieGaming
As a one-girl team, I do everything from art, programming to sound. I started working on Blue June more than 2 years ago now and it's been one hell of a journey. Feeling a bit nervous as I near a demo release in two weeks but I can't wait for you guys to try it!1yr ⋅ TinyDodoGames ⋅ r/IndieGaming
Retro shooter with vertical levels - inspired by Quake and DOOM 6410mo ⋅ RetrovibeGames ⋅ r/IndieGaming
Waterworld-themed survival | Underwater exploration- Scary Or Intriguing?7mo ⋅ sunkenlandgame ⋅ r/IndieGaming
I'm making a game inspired by Shadow of Colosus and Dark soul. This is the first boss.2mo ⋅ ssundev ⋅ r/IndieGaming
some Zelda 2 inspired swashbuckling action in my indie adventure platformer3mo ⋅ Robin_poe ⋅ r/IndieGaming
New cover art for the game I'm currently working on: STUNT XPRESS. What do you think of it?1mo ⋅ Gonzelvis ⋅ r/IndieGaming
Game in development - Lab and Wind Turbine WIP - Love to hear feedback !10mo ⋅ nogias_dev ⋅ r/IndieGaming
His mushroom hat changes based on what spell you have equipped! This is a game I've been working on by myself for over two years now, it's called Lone Fungus.9mo ⋅ professorbasti ⋅ r/IndieGaming
Trying to generate walk cycles inside Maya is going even better than I expected!1yr ⋅ DrHippoDev ⋅ r/IndieGaming
We're a team of 9 and we released a roguelike where you fight an evil AI with a bunch of naked humans, armed with means at hand. It has ridiculos weapons like stale pretzels and fridges, and tons of anime references.5mo ⋅ Antishyr ⋅ r/IndieGaming
I'm making a game where you are the Forest Fire. Simple goal: Burn Every Pixel.3mo ⋅ chuteapps ⋅ r/IndieGaming
Our indie studio is turning 5 years old soon and we just took a new team picture :D1yr ⋅ BonsaiMink ⋅ r/IndieGaming
I'm working on a small fishing game. Here's what one year of progress looks like!1yr ⋅ melon135 ⋅ r/IndieGaming
Concept Art vs Animation Prototype of The Infected from our upcoming indie game, Uncured!5mo ⋅ UncuredTheGame ⋅ r/IndieGaming
I keep working on my game Arctico, our latest major update 1.5 is out!2mo ⋅ ArcticoGame ⋅ r/IndieGaming
Funny thought - I'm developing a horror game and just remembered this from my childhood2yr ⋅ CodeTrackGames ⋅ r/IndieGaming
Game in development - Summer Concept - Love to hear feedback ! Nogias6mo ⋅ nogias_dev ⋅ r/IndieGaming
Rewrote the auto-aim system in my game, starting to feel pretty good :)1yr ⋅ Finblast ⋅ r/IndieGaming
We just released our pixel art open-word scifi RPG Undungeon. After a long 6-year development period it's a huge relief. It's almost surreal to see players react to the game—it will take some time to soak this all in. This GIF is from one of the cutscenes. Let me know what you think!1yr ⋅ Antishyr ⋅ r/IndieGaming
Our black hole gun now has a flatten mode to make floors for factory space2mo ⋅ LtThunderpants ⋅ r/IndieGaming
We're proud to finally share the main character of our deckbuilder, boss-rush game. What do you think of her?1yr ⋅ MarcoPoloStudios ⋅ r/IndieGaming
Wanted to share another screenshot of our project! Something a little gloomier.1yr ⋅ BelovedRapture ⋅ r/IndieGaming
I made a game for a jam where you play as a lion in the Savannah and hunt down buffalo3mo ⋅ MezzSoft ⋅ r/IndieGaming
We are finally presenting the main hero of our next game in motion. Thoughts?1yr ⋅ AwesomeGamesStudio ⋅ r/IndieGaming
Working hard on getting camera movement right in my pseudo-3D pixel art racer. What do you think?2yr ⋅ Kosh_Ascadian ⋅ r/IndieGaming
We're tryna do something cool for our health and status effect UI. Whatd'ya think?1yr ⋅ oko_pseudozap ⋅ r/IndieGaming
I have added the possibility in my game that you can look at the interior of a building.4mo ⋅ mightofmerchants ⋅ r/IndieGaming
We weren't satisfied with the way our level looked and decided to do remake it. What do you think of our progress?1yr ⋅ Parity_Games ⋅ r/IndieGaming
36 destructible parts make up the player car in Deliver At All Costs!1yr ⋅ FarOutGames ⋅ r/IndieGaming
Just finished some enemies for a game, meet the usual suspects7mo ⋅ BedtimeDigitalGames ⋅ r/IndieGaming
Glow up for our heroes in Shrine's Legacy! ☺️ (Link to Wishlist and play Steam demo below!)2wk ⋅ PositiveConceptAlan ⋅ r/IndieGaming
The screenshots from my game Daydream. What kind of clouds do you like more: realistic or sylized ones? And why?3mo ⋅ DayDreamGame ⋅ r/IndieGaming
Plenty left to improve, but really digging how the magic is starting to look. What do you think?2yr ⋅ J_Escape_ ⋅ r/IndieGaming
Your take on violence throughout the game slowly changes the title screen11mo ⋅ collecthudoo ⋅ r/IndieGaming
Game in development - Listen to your feedback - Update Wind Turbine animation & shadow & lab- Love to hear feedback !10mo ⋅ nogias_dev ⋅ r/IndieGaming
That feeling when all back end systems are in place and the game becomes a blank canvas for creativity..10mo ⋅ Heliquackter ⋅ r/IndieGaming
I spent 7 years learning how to make this game by myself. It's about befriending creatures and fighting alongside them3yr ⋅ Fervir ⋅ r/IndieGaming
Making a new Boss and its attacks! Still trying to find a fitting name for it... #screenshotsaturday4mo ⋅ Darksmind ⋅ r/IndieGaming
We've changed the protagonist based on the feedback. What do you think now?1mo ⋅ Jeaniro ⋅ r/IndieGaming
Posting a fight against something other then just ANOTHER skeleton. from my game Sheep lad1mo ⋅ Robin_poe ⋅ r/IndieGaming
Respawn FX for the main character of King, Witch and Dragon. All rats are particles animated by the shader.3yr ⋅ Nuclear-Napalm ⋅ r/IndieGaming
Just got the physical copy of our first game. No, but seriously! As a developer, this is the best feeling ever!1yr ⋅ zipptheracoon ⋅ r/IndieGaming
Did some major updates to my isometric tiles! Sculpted terrain, more textures, texture blending and better foliage scattering :) Do you like the new version?1yr ⋅ hooraij ⋅ r/IndieGaming
Our game is set in the microscopic world of a dog's body. Guess what creature it is5mo ⋅ DapperDogDigital ⋅ r/IndieGaming
If Hyper Light Drifter and Dark Souls had a baby, they'd call it Chrono Sword! What do you think? :)2yr ⋅ Zestyclose_Teacher67 ⋅ r/IndieGaming
I'm making a game about a cat that grows larger by knocking things off of high places, Katamari style!1yr ⋅ JakobWithAC ⋅ r/IndieGaming
For almost 2 months, development was frozen due to the breakup of the team. But now we carry on!2yr ⋅ chill_nplay ⋅ r/IndieGaming
Here's what 29 hours animating a ledge grab looks like in under 10 seconds1yr ⋅ Arfhis ⋅ r/IndieGaming
This is how we create animations for our pixel art roguelike - Despot's Game1yr ⋅ Antishyr ⋅ r/IndieGaming
After 12 years of making games, I'm finally working on a project I really love! It's a physics-based, Action Roguelite where you can do some crazy stuff with the skills you get!10mo ⋅ game-smithing ⋅ r/IndieGaming
In my horror game you need to close your eyes to horror events until they vanish. It's all in your head.2mo ⋅ FanisFlam ⋅ r/IndieGaming
Reynard the nimble fox from our upcoming 2D platformer. (Tails of Fate)2yr ⋅ Tears-Infection ⋅ r/IndieGaming
5 years of development and my JRPG is almost here! I released the first chapter as a prologue and hope you'll enjoy it10mo ⋅ psyduck146 ⋅ r/IndieGaming
Saved up enough money to work on my dream game again for 6 more months. First thing I did was to create this checkpoint animation4mo ⋅ Arfhis ⋅ r/IndieGaming
Making a game from traditional art is time consuming, but it's a process that I enjoy!2yr ⋅ Librarian_Oz ⋅ r/IndieGaming
i've shown you guys the combat before, but not with Basil's newly added Dashes and flips1mo ⋅ Robin_poe ⋅ r/IndieGaming
Hello, I want to show the progress of my pixel art over the year, for my game, I hope you will appreciate:)5mo ⋅ Magic_of_the_Castle ⋅ r/IndieGaming
After two years of work, I've finally completed all of the traditional animation for my game.2yr ⋅ Librarian_Oz ⋅ r/IndieGaming
added in this fun mechanic where my character will track nearby enemies with his head, inspired by Wind Waker10hr ⋅ Robin_poe ⋅ r/IndieGaming
When we were kids, my brothers and I dreamed that one day we’d become game developers. It was overly ambitious at the time but today we launched our first game Alluris on Switch!!2yr ⋅ Blue59 ⋅ r/IndieGaming
I combined turn-based tactics combat with roguelite deck-building. Finally put out a demo after working on it for more than a year!2yr ⋅ Slackersunite ⋅ r/IndieGaming
We've been working hard on our beat'em up RPG, Young Souls, to give that real satisfaction feel when you perform a combo with a two-handed sword. Do you like it? :D2yr ⋅ Suchiha117 ⋅ r/IndieGaming
2,200 hours of art and programming, soon to pay off with the release of my traditionally animated game next month! (Yes, I did the math for that hour count.)1yr ⋅ Librarian_Oz ⋅ r/IndieGaming
Some of the places you can visit in Daydream: Forgotten Sorrow. What do you think?4mo ⋅ DayDreamGame ⋅ r/IndieGaming
Animation of one of the enemies in our game, the chameleon bombardier!1wk ⋅ Play_Untamed ⋅ r/IndieGaming
A first look at our turn based tactics game. How do you like the art style?8mo ⋅ Nozynski ⋅ r/IndieGaming
In 2012 I drew this frog and always wanted to put him in a game... Last year he was immortalised with our game release!2yr ⋅ sboxle ⋅ r/IndieGaming
Every frame of animation for my game had to be separately drawn on paper, then scanned into the computer to be prepared and used in the engine.2yr ⋅ Librarian_Oz ⋅ r/IndieGaming
From early sketches to reality - this gif shows what our adventure has been like2yr ⋅ psyduck146 ⋅ r/IndieGaming
It might not sound crazy, but my game sold 62 copies on the first day of release and I was hoping for about 10-20! So i'm pretty stoked right now.5mo ⋅ Yoyo112211Deez ⋅ r/IndieGaming
After one year of development of our game. It's fun to look at where it all started.1yr ⋅ PuckOffGame ⋅ r/IndieGaming