Been working on this game for ~2 years now, kind of crazy to look back2yr ⋅ theartofengineering ⋅ r/gamedevscreens
Now Don't Laugh! Still getting the hang of making pixelart portraits for my RPG. Atleast there's noticeable progress 😆1yr ⋅ daemontale ⋅ r/gamedevscreens
I’m a solo gamedev making a game where you can turn the world 180 degrees to go into the upside-down2yr ⋅ d3lt4run3 ⋅ r/gamedevscreens
I've been working on this shovel lately and I am really excited to share it.10mo ⋅ pawikdziech ⋅ r/gamedevscreens
I didn't know I would ever say that, but I'm proud of my brick texture!1yr ⋅ hipinds ⋅ r/gamedevscreens
I am working on a turn-based civilization-like game about Kievan Rus'. What do you think?1yr ⋅ So1arScope ⋅ r/gamedevscreens
Created a model of a new predator for out space RPG. Working on different movements like walking, jumping and running. What do you think?9mo ⋅ Alersteam ⋅ r/gamedevscreens
I have spent over 3 years working on my dream game and the steam page is finally up! This is title art I made. It took me 12 hours!1yr ⋅ CinderStudios ⋅ r/gamedevscreens
It ain't a western without train heists... Dust & Neon (more in comments)8mo ⋅ TheZilk ⋅ r/gamedevscreens
Mirror-based puzzles with non-euclidean space created by mirrors.1yr ⋅ KangaroTheBest ⋅ r/gamedevscreens
Currently working on really dialling the camera movement in for my Pseudo 3D racer!2yr ⋅ Kosh_Ascadian ⋅ r/gamedevscreens
I am little terrified how much work still need to be done... But for now, flying physic in progress. Any thoughts?1yr ⋅ AleksanderMerk ⋅ r/gamedevscreens
I wanted to mention the importance of post process and image effects. (Scene asset: Unity Asset Store/Free Low Poly Nature Forest)6mo ⋅ AkdumanDev ⋅ r/gamedevscreens
Using NASA data, I'm developing a terraforming game on Mars that is as realistic as possible!2yr ⋅ AlexisOnMars ⋅ r/gamedevscreens
We're working on a witchy base-building exploration game! Here's the chicken-legged cottage that you can decorate and build. :)1mo ⋅ EmberstormDev ⋅ r/gamedevscreens
New Lava is in, time to work on the shader. I think it’s safe to say it’s an improvement!3mo ⋅ Qlewds ⋅ r/gamedevscreens
Making new tilesets for a new game! what do you think about it, do you have any suggestion? thanks!1yr ⋅ ElvGames ⋅ r/gamedevscreens
MR. Nugget /// October 2022 vs January 2023 🏔️☁️🌊 /// https://hiddenpeople.club/5mo ⋅ necroicon ⋅ r/gamedevscreens
Some people were bothered by nudity in my game, so I added pants as an option 😂3mo ⋅ Levardos ⋅ r/gamedevscreens
[Fallen Tear The Ascension] Sharing our Hira's Heavy Strike Water Animation. Any feedback you could share with us?6mo ⋅ FallenTearAscension ⋅ r/gamedevscreens
What do you all think of my narrative design so far? It's a work in progress, but I'm hoping that it will be a really impactful story once I add a little more detail.1yr ⋅ SDGGame ⋅ r/gamedevscreens
A before and after comparison of wheat, the first crop you can grow! Happy with how the kernels look!1yr ⋅ AMP_Sebastian ⋅ r/gamedevscreens
My Action Side-Scroller OmegaBot releases in just a week! I'm happy and nervous at the same time :D1yr ⋅ tosch29 ⋅ r/gamedevscreens
Runtime procedural city generation is starting to come together!1yr ⋅ GameDevGoose ⋅ r/gamedevscreens
Here's what 29 hours animating a ledge grab looks like in under 10 seconds2mo ⋅ Arfhis ⋅ r/gamedevscreens
We accidentally desaturated our space game and ended up with what is either a retro sci-fi serial aesthetic or noir space combat...3yr ⋅ HastilyAssembled ⋅ r/gamedevscreens
Working on idle animations this week. Going from a drawing to animated like this can feel like it takes forever!5mo ⋅ Digital-Caffeine ⋅ r/gamedevscreens
Started working on a new diegetic menu system, I think it looks cool3mo ⋅ justintib ⋅ r/gamedevscreens
Our game will be in top-down view. What do you think of this frog? Froggy enough?4mo ⋅ Strangers_GameStudio ⋅ r/gamedevscreens
So I've been making retro style turn based strategy rpg for some time now.2yr ⋅ thorhunter1 ⋅ r/gamedevscreens
Hi, I'm 17 and here is my video game after 2 years of dev (video in the comments)5mo ⋅ Spellz_Game ⋅ r/gamedevscreens
Reworked the Titlescreen of my game, hope you like it! What do you think awaits the player at the tree?1yr ⋅ thatohora ⋅ r/gamedevscreens
Doing my best as a programmer to create the visuals for this library 3:>8mo ⋅ VoodoocadoGames ⋅ r/gamedevscreens
I created a selection frame for the building and included the name.2yr ⋅ mightofmerchants ⋅ r/gamedevscreens
Welcome to Bird On Bird, the ONLY bird stacking platformer in existence1yr ⋅ starblinky ⋅ r/gamedevscreens
Retro futurism mixed with western vibes. Hot or not!? Your feedback always nice welcomed!2yr ⋅ ParadarkStudio ⋅ r/gamedevscreens
I'm making an automation game. Here's an early screenshot. What do you think?1yr ⋅ KirousGames ⋅ r/gamedevscreens
We updated the visuals for our survival game. Which version is better?1yr ⋅ Carlos_Muchacho ⋅ r/gamedevscreens
Wolf animation from my dream game I've been working on, Oust. What do you think? Should I make it tamable? Should I make it petable?11mo ⋅ CinderStudios ⋅ r/gamedevscreens
USE THE TETHER TO SWING - Below The Ocean coming soon to STEAM!1yr ⋅ 1smaelRodriguez ⋅ r/gamedevscreens
Title screen for my strategy, RPG, PvP game on steam where you try to rise up from your profession as a peasant to become king and control the kingdom! What do you think?11mo ⋅ CinderStudios ⋅ r/gamedevscreens
Our game Deep Space Gardening one year ago and now! What do you think?2yr ⋅ spacegardeners ⋅ r/gamedevscreens
Turns out there are different ways to turn around (feat Spine)1yr ⋅ AwesomeGamesStudio ⋅ r/gamedevscreens
The masked archers are formidable hunters to be sure, and thusly formidable foes as well.2yr ⋅ TinyMontana ⋅ r/gamedevscreens
We are currently working at overhauling our visuals for our upcoming MMORPG, what do you guys think about it?5mo ⋅ Piratopia ⋅ r/gamedevscreens
Would this be a good background pic and style for calm roleplay, graphic novel-ish game?2yr ⋅ Basseboi1337 ⋅ r/gamedevscreens
It's a myth that in space no one can hear you scream. Space suite radio is effective for over a half mile range. ~Space Wreck, the Fallout inspired hardcore RPG in space2yr ⋅ kamazs ⋅ r/gamedevscreens
Sheep pollination! 🐑✨ This is how animals reproduce, right? Right!? 🤔 Well, it is now in Little Legends. 😅1yr ⋅ LunaticArtimus ⋅ r/gamedevscreens
Here's a dumb thing I made. Don't ask because I don't know either.1yr ⋅ halfwinter ⋅ r/gamedevscreens
I'm learning game dev and got an idea from a friend, then made a POC. Seem like it's been done before though. Can anyone think of anything?10mo ⋅ jonny4th ⋅ r/gamedevscreens
Quick peek at the farm town in our game. (Link to wishlist and play Steam demo below!)7mo ⋅ PositiveConceptAlan ⋅ r/gamedevscreens
How do you like the water effect? This is the almost final cut of Bandit Simulator.2yr ⋅ qLighter ⋅ r/gamedevscreens
I am struggling to find unique visual style for my bird flying game. What do you think about that one?1yr ⋅ AleksanderMerk ⋅ r/gamedevscreens
What do you think of this character select screen? It's for a Rogue-lite I've been developing for nearly two years now.2yr ⋅ RadioG00se ⋅ r/gamedevscreens
I'm working on an automation game solo project - this is where I'm at currently11mo ⋅ KirousGames ⋅ r/gamedevscreens
What do you think of the design of my first 40 first cards? All your Feedback are much appreciated!1yr ⋅ CardsOfSurvival ⋅ r/gamedevscreens
Thoughts on our checkpoint design for our game Raven Town?1yr ⋅ jamesrichardperrett ⋅ r/gamedevscreens
We've always wanted to make games that represent our culture, so we made Nightscape! As Layla you must liberate fallen stars, interact with the sky, summon astral powers and explore an ancient Arabian inspired world, restoring it to order.2yr ⋅ HK_Mezan ⋅ r/gamedevscreens
Our artist draws different ideas for the future projects. He asks about your feedback.6mo ⋅ SquirrelConGafas ⋅ r/gamedevscreens
What if a Real UFO is landing in your neighborhood? Take a look at- Greyhill Incident1yr ⋅ refugiumgames ⋅ r/gamedevscreens
When you sit back and look at what you built and just take it in.1yr ⋅ LorneGameDev ⋅ r/gamedevscreens
Creating art for a new world, still on early stage! what do you think about it?1yr ⋅ ElvGames ⋅ r/gamedevscreens
We just added lasers. Our goal was to make the green glowy highlights in the cockpit look a little painted on - like they would have been on a sprite-based cockpit in a 90s space game.3yr ⋅ HastilyAssembled ⋅ r/gamedevscreens
Early mockup of the Dragon Stats screen for my Dragon Training game. Any critiques welcome!5mo ⋅ BustedBonesGaming ⋅ r/gamedevscreens
Didn't see it until I saw it in the character's silhouette. Make sure to check your silhouettes, folks!1yr ⋅ Firgof ⋅ r/gamedevscreens
Made this new cover art for Rum & Gun , does it look professional enough for Steam?3yr ⋅ BoringtonProductions ⋅ r/gamedevscreens
I've made this analogue glitch shader for my game and it's a part of a gameplay mechanic, whenever you get close to an enemy, the screen gets more distorted and glitched.2yr ⋅ sleep_diver ⋅ r/gamedevscreens
What do you think of this early animation of an archer running in a game my pals and I are making? Thanks for your thoughts!2yr ⋅ zugaluentertainment ⋅ r/gamedevscreens
I made some concept art for our game. Which one of these do you like the most?8mo ⋅ Anti-Wisdom ⋅ r/gamedevscreens